Warrior Rogue and Mage

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Last night we started our once a week online campaign for Immortals’ Wake: Rivergate and once again, WR&M proves worthy of admiration. Concept to character in less than 5 minutes.

Unfortunately that’s as far as we went, but let me introduce the two characters… My friends Kevin and Mike are the only two players in the campaign at this point, but hopefully we’ll attract others over time.

Kevin created what he calls a “Marine” – basically a tough sailor used to doing battle at sea. Not your average sailor.

Name: Looyis (pronounced like “Lewis”), or Loo for short
Description: 5’3″, close cropped blond hair, full beard, scar from above left ear to just under left eye (sword cut)
Stats: Warrior: 5, Mage: 3, Rogue 2
Skills: Athletics (Warrior), Swords (Warrior), Awareness (Mage)
Talent: Sailor
HP: 11
Fate: 2
Mana: 6
Defense: 8
Equipment: Sword, Dagger (x2), Adventurer’s Kit, Iron Rations (2 weeks), Backpack, Torch (x5), Leather Armor
Money: 184 sp left over

And Mike created a sailing buddy who has some woodworking skills…

Name: Neb
Description: TBD
Stats: Warrior: 3, Rogue: 5, Mage: 2
Skills: Bows (Rogue), Daggers (Rogue), Acrobatics (Rogue)
Talent: Craftsman (Wood)
HP: 9
Fate: 5
Mana: 4
Defense: 8
Equipment: Adventurer’s Kit, Backpack, Woodworking Tools, 2 sets of clothing (1 normal, 1 travel), Bow, 20 Arrows, 4 Daggers, and Leather Armor
Money: 166 sp left over

These two sailors have just disembarked on the docks of Rivergate’s Docktown and are going to figure out what they’re doing next… when we meet again next week.

So there you have it. We’ve started! Let’s see if we can continue the trend and figure out what kind of trouble Loo and Neb may get into in future sessions.

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Hi all…

I’m on the verge of starting a new project (yay!) and wanted to put out there the broad description for the little area I’ll be focusing on first. This will involve using and extending the rules from WR&M as well as using my setting for Immortals’ Wake. I’m hopeful that by breaking the setting down and focusing on using the simple, yet versatile rules of WR&M, I can release a number of small projects using the Gamer Lifestyle approach.

Anyway… Here’s Rivergate. I’d love feedback. Yes, I know it’s very high-level right now, but it’s supposed to be. I want to avoid going to the Nth degree with a setting description that doesn’t allow GMs the flexibility to put it where they want it or use it at all.

–Fitz

Welcome to Rivergate!

Welcome to Rivergate, a backwater port on the edge of civilization where the authorities may be a little more lax than most. This port town is a known stop for travelers seeking a less crowded entryway into the Kingdoms. Most ships loading and unloading here are more interested in discretion than creature comforts, which is good since the town provides little more than food, drink, and flea-infested flophouses.

Port City (Clipart.com)The town is divided into two major sections – Docktown and Uptown. Between them is a retaining wall standing 20 feet high that provides protection from stormy seas. The Open Market rests at the top of the wall where the two halves meet, and inhabitants have found many ways to transport goods over the years that manage to bypass the Kingdoms customs agents keeping a lazy but watchful eye over merchandise entering Uptown.

The dockmaster and undisputed ruler of Docktown, old Dyn, is rumored to have been a smuggler in his glory days, but now seems satisfied providing services for negotiable fees. Shrewd, but fair, he and his goons on the docks are much less prone to following the letter of the law if there may be a few gold in it. But there are rumors of lines even Dyn won’t cross, so people tread lightly when transporting certain goods.

Meanwhile, in Uptown the Mayor, Madam Cyan is concerned with one thing… making sure her people and customers are safe. Her Reeve – Lelas – operates a police force concerned with keeping the peace. As such, the Uptown jail seems to have a revolving door for some characters in town.

Dockmaster Dyn and the Reeve Lelas have been known to conduct thorough joint investigations from time to time if a merchant or ship captain gets too greedy or if good people are hurt through their transgressions, but for the most part each polices their own areas. Outside the town wall there is a small outpost of guards from the Kingdoms that inspects caravans and travelers traveling in and out of the city, but any illegal contraband is usually shipped via different routes.

The Magus and the Church of the Mother both can be found in Uptown, though they do not work together well. Too many philosophical differences between them hamper any collaborations they may have. However, both provide services to locals and travelers alike, and can often be seen coming and going with trade ships following the tides.

Though thieves have attempted to get a foothold in the city, Dyn has an agreement with the Reeve to manage any and all illegal activities. Dyn and his thugs do a fine job of keeping general crime to a minimum in favor of buying and selling contraband from the docks and running a number of gambling games in taverns throughout the town. That said, a thief known as Rebus has recently been named in a rash of burglaries. One of the dock enforcers is working with the Reeve to root out this new threat before Rebus or his men do more damage.

The population of the city varies depending on how many ships are in port, but it holds between 800 and 1000 people on a fairly regular basis. The exception is the annual Harbor Lights festival held to celebrate the birthday of the current ruler of the Kingdoms, though in truth the festival is merely an excuse for a big party and merchants and craftsmen to show off their best wares.

True artists are rare in town, though a shipwright/carpenter, rope maker, and a blacksmith do a brisk business in town. Most other goods are brought in from outside and traveling talent for particular tasks arrives and departs on a regular basis.

Rivergate presents opportunities for folks from all walks of life and occasional dangers for those seeking trouble.

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For a couple of years now I’ve been whining and moaning about how I’m not a system guy. I’m not. I’ve accepted that. My attempts at system often end up muddled messes that don’t scale well. And that has stymied me a bit as far as Moebius stuff goes.

Well, today I ran across a blog post today from John Payne over at Nevermet Press about Old School gaming. And he mentioned a game called Warrior, Rogue, and Mage that’s evidently been getting quite a bit of press since it’s debut a few months ago. Evidently I’m oblivious, but that’s nothing new. :)

Warrior, Rogue, and Mage (or WR&M) is a light rules system for fantasy roleplaying that’s been released under Creative Commons by Michael Wolf (Stargazer from Stargazer’s World and Stargazer Games). But beyond the free aspects, it is damn straightforward. And it embraces many of the ideas I was trying to implement in the revamped Moebius system. However, unlike my failed attempt at rules-light, WR&M provides a simple combat system that just… works!

So I think that with a little massaging I can easily migrate the Immortals’ Wake and Age of Phaedrus fantasy settings to use Stargazer’s system. And Covert Directives, which is more of a near-future cyberpunk setting, might be able to take advantage of some of the work started a few months ago by Mark Meredith at Dice Monkey for Pointman, Hacker & Thief – a modern spy adaptation of WR&M.

That leaves me with a bit of a conundrum however regarding the Creative Commons (CC) license of WR&M. The main game guide is licensed under the Attribution (cc-by), Non-Commercial (cc-nc), and Share-Alike (cc-sa) conditions.

Though “cc-by” seems to allow me the freedom to create a commercial product based on WR&M, the “cc-nc” and “cc-sa” conditions would seem to override that and not allow me to create a commercial product. I’m good with CC’ing any system tweaks (i.e. a “Moebius”-themed set of races, skills, and talents), but would like to release products for a small fee on RPGNow.com or in other venues.

Can anybody clarify how that would work? I *love* the system and am happy to extend it and allow folks to use my extensions as long as they attribute the extensions to me and the base game back to Stargazer – but I don’t want to make my setting details completely free… Seems like a catch-22.

Anyway… Minor quibbles… Back to devouring WR&M to better understand the ins/outs of the system…

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