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Welcome back!

Hi all…

I’m on the verge of starting a new project (yay!) and wanted to put out there the broad description for the little area I’ll be focusing on first. This will involve using and extending the rules from WR&M as well as using my setting for Immortals’ Wake. I’m hopeful that by breaking the setting down and focusing on using the simple, yet versatile rules of WR&M, I can release a number of small projects using the Gamer Lifestyle approach.

Anyway… Here’s Rivergate. I’d love feedback. Yes, I know it’s very high-level right now, but it’s supposed to be. I want to avoid going to the Nth degree with a setting description that doesn’t allow GMs the flexibility to put it where they want it or use it at all.

–Fitz

Welcome to Rivergate!

Welcome to Rivergate, a backwater port on the edge of civilization where the authorities may be a little more lax than most. This port town is a known stop for travelers seeking a less crowded entryway into the Kingdoms. Most ships loading and unloading here are more interested in discretion than creature comforts, which is good since the town provides little more than food, drink, and flea-infested flophouses.

Port City (Clipart.com)The town is divided into two major sections – Docktown and Uptown. Between them is a retaining wall standing 20 feet high that provides protection from stormy seas. The Open Market rests at the top of the wall where the two halves meet, and inhabitants have found many ways to transport goods over the years that manage to bypass the Kingdoms customs agents keeping a lazy but watchful eye over merchandise entering Uptown.

The dockmaster and undisputed ruler of Docktown, old Dyn, is rumored to have been a smuggler in his glory days, but now seems satisfied providing services for negotiable fees. Shrewd, but fair, he and his goons on the docks are much less prone to following the letter of the law if there may be a few gold in it. But there are rumors of lines even Dyn won’t cross, so people tread lightly when transporting certain goods.

Meanwhile, in Uptown the Mayor, Madam Cyan is concerned with one thing… making sure her people and customers are safe. Her Reeve – Lelas – operates a police force concerned with keeping the peace. As such, the Uptown jail seems to have a revolving door for some characters in town.

Dockmaster Dyn and the Reeve Lelas have been known to conduct thorough joint investigations from time to time if a merchant or ship captain gets too greedy or if good people are hurt through their transgressions, but for the most part each polices their own areas. Outside the town wall there is a small outpost of guards from the Kingdoms that inspects caravans and travelers traveling in and out of the city, but any illegal contraband is usually shipped via different routes.

The Magus and the Church of the Mother both can be found in Uptown, though they do not work together well. Too many philosophical differences between them hamper any collaborations they may have. However, both provide services to locals and travelers alike, and can often be seen coming and going with trade ships following the tides.

Though thieves have attempted to get a foothold in the city, Dyn has an agreement with the Reeve to manage any and all illegal activities. Dyn and his thugs do a fine job of keeping general crime to a minimum in favor of buying and selling contraband from the docks and running a number of gambling games in taverns throughout the town. That said, a thief known as Rebus has recently been named in a rash of burglaries. One of the dock enforcers is working with the Reeve to root out this new threat before Rebus or his men do more damage.

The population of the city varies depending on how many ships are in port, but it holds between 800 and 1000 people on a fairly regular basis. The exception is the annual Harbor Lights festival held to celebrate the birthday of the current ruler of the Kingdoms, though in truth the festival is merely an excuse for a big party and merchants and craftsmen to show off their best wares.

True artists are rare in town, though a shipwright/carpenter, rope maker, and a blacksmith do a brisk business in town. Most other goods are brought in from outside and traveling talent for particular tasks arrives and departs on a regular basis.

Rivergate presents opportunities for folks from all walks of life and occasional dangers for those seeking trouble.

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What follows is a taste of the world of Immortals’ Wake… Many, guided by faith, skill, knowledge, or logic, see this magical realm in very different terms. As in most worlds, there are Haves and Have-Nots. When the bells at the Basilica sound a warning, where and with whom will you seek shelter?

Marion O’mani keeps to herself most of the time. A girl of faith, she regularly attends mass at the Basilica to worship the words of Mother T’aibi who guides from above. And when she’s not attending services, she can be found at her family’s stall in the bazaar, selling handmade goods as the O’mani clan had sold for 100 years. As such, she had many friends among the other merchant families of Belan’si.

As a port city, trade caravans constantly bustled for attention from wealthy buyers who then turned around and sold those trinkets to the people of the city with coins to spend. Stalls on the side of the bazaar closest to the merchant and noble quarters were the subject of intense positioning, sometimes leading to bad blood.

Today, Marion had some free time before the sunset service began, so she decided to find her friend A’bas. A’bas Relan and Marion attended the church school where they both learned to read and write and do the basic math they would need every day in the bazaar. The pair often explored the dark interior of the markets to see what lost treasures they could find among the shops, stalls, vendors, and colorful people passing through the area each day.

She found him at one of their favorite stops, the booth of one Evani Georgia, a man of ill-repute who always ended up with the best strange pieces every week. A’Bas was admiring an azure pottery bowl that seemed to change and move as he shifted it in and out of a shaft of sunlight. “That’s beautiful, but how does it do that?” she asked tentatively as she approached.

“Ah, another distinguishing eye! Yes, this is a rare item indeed,” said Georgia. “It came to me by way of the ocean from Kardyn, island kingdom of the Saesi.”

“But why does it shift so?” she asked.

The merchant gestured for her to come closer as he whispered “The pottery is imbued with demon magic.” A’Bas nearly dropped the fine porcelain bowl, but recovered quickly enough to set it gently on the table.

“Demons? Really? Have you ever seen one?” asked A’Bas. “We’ve heard tales, but have never seen one ourselves. Beyond the strange rippling stone of the Mother’s Fold over the river, I started to think they were a myth.”

The man smiled. “Oh, they’re real. I once watched a battle between a group of fire demons and a detachment of knights from the Order of St. Greggor. Raw magic nearly destroyed their weapons and armor. But numbers were on the side of the Church that day. The losses though… I’ve never seen such carnage and the smell…”

“A’Bas, I think it’s time to go,” Maria chimed in. “We’re needed elsewhere. Thank you kind sir for your tales.” And she grabbed her friend’s arm and led him from the booth.

“Next time bring some money and I’ll entertain with tales of the wave demons!” shouted Georgia after them.

Maria and A’Bas hurried through the crowded marketplace to the Grand Basilica so they could get seats at the evening service. “All this talk of demons has me worried,” she said as they worked their way through the throngs of people. “Even Deacon Nobin has mentioned them in her sermons lately…”

“I’m sure this will pass. We’ve all heard the stories, but beyond some old stone bridge and that weird pot have you ever seen a reason to be scared?” asked A’Bas. “It’s just talk.”

As they shuffled through the double doors and under the great domed roof of the church, they were far from the first to arrive. Services, especially lately, had been very crowded of late. But they found room on a bench in the center as more people filed in. By the time the Deacon appeared with her acolytes, it was standing room only and a few hundred people were seeking spiritual guidance…

Deacon Nobin began… “Good evening, my friends. May the Mother’s Grace be upon thee…” And also on thee…

“Here in the city of Belan’si we have been blessed by all our guardians… The Queen’s Order of the Sovereign Rose, the King’s Order of the Missing Sword, and our own Order of St. Greggor help our overworked guardsmen patrolling the city streets and keeping us from harm. Thank the Mother…” Thank you oh wise Mother.

“But now we’ve seen evidence that our great, safe city once again lies in the Nameless One’s path… And we must pray for guidance during the dark times to come. May the Maker and the Mother watch over us all.” Amen

“In the days and weeks ahead, we must remain vigilant. Watch for signs of the demons all around you. And if you see signs, let our guardians know so they may deal with each threat as it comes. Do not wait. Do not stray from what you believe. For if these demons are allowed to run free, we will all pay the price.”

Eventually the Deacon finished her sermon and bid her flock good night and safe journeys. Her words left Maria and A’Bas wondering if they should tell someone about Evani Georgia and his strange, demon-touched porcelain bowl…

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