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Yahoo! The Summer 2010 issue of Kobold Quarterly is overflowing with chewy gaming goodness. And if you’re just in the mood for some amazing art, cover to cover is full of spectacular full color and black and white art, starting with “The Paladin’s Treasure” on the front cover. We all knew Paladins were adventuring for something other than the mythical dragon hoard… but don’t tell that to the dragon!

Just in time for Gen Con this summer, the Kobolds were busy bringing theory and practice together to provide inspiration for gamemasters and players alike. But if you’re looking for loot, there’s plenty of that too. As Wolfgang Baur, Kobold-in-Chief, explains in his Editorial – generosity is not an optional quality for good leaders. Viking jarls knew better than to not treat their berserker hordes to good meals, handfuls of gold, and public recognition for great deeds. Wolfgang and his own talented horde do that in each issue of Kobold Quarterly, so I doubt his audience will turn on him any time soon…

I was intrigued in this issue by the wide array of articles – from a detailed description of how to play an Aasimar (angel avatars used to fight evil in mortal realms) from Kolja Raven Liquette to an intriguing ecology article from R. William Thomposon about the Tengu I had no idea were as civilized as they seem to be. The Tengu have intrigued me ever since college when we ran into a few in a session, but now I might have to play one as an NPC!

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In the Immortals’ Wake world, there is a character simply known as The Nameless One. For more than 2,000 years, he has roamed through populated and unpopulated areas, leaving a wake of destruction and bewilderment behind him. His is an extreme case of what I will call the “Road to Redemption.” Unfortunately for him, it’s a very long road along the lines of Groundhog Day.

monk_bwHowever, his story is not unique. There are others in our own histories and myths. The story of the doomed sinner wandering the Earth until the end of days is repeated throughout Christian legends. Cursed to live an eternity to pay for a single evil or thoughtless deed.

So what did this poor soul do? He was among the first to be Changed. The records from that age were long ago destroyed, but some pieces of the past remain. Scholars suspect that in the Time Before, there were many such beings – some of whom were truly Immortal and able to perform miracles both great and terrible. During the Time Between, a great war raged between Mortals and Immortals.

Not all of the Immortals were without conscience and wondered at the cost of such a rift between factions. Elle T’aibi began a movement to help the poor mortals caught in the middle. Jost, another Immortal, was tired of the war and among those swept up in this new movement. Together they, and others, wandered the lands, doing what they could to soothe fears and calm nerves, guiding people to start rebuilding their lives.

It was then she gained the nickname “Young Mother” for the way she handled people as delicately as children, speaking kind words and harsh for the best effect. She would coddle only so long and then those who came ot her for help would have to learn to live on their own again.

“All around were the distressed and mad, scared senseless by the thunder of the unholy Storm. The Young Mother, in the face of the Storm’s fury, aided those around her with a touch and soothing words. Witnesses who later became the first of her followers claim she glowed with a soft, divine light to lead them from the darkness.”

– Taken from the Book of the Beginning

T’aibi was a simple woman at heart, raised doing hard work on a farm and loving the family around her. She and others were swept up in the Storm of Change that led to the war. But even as her peace movement was just beginning, those around her seemed to gain insight and balance. The path she and her followers took often led into places of darkness. Without regard for her own safety, she took it upon herslef to enlighten these dark leaders to “The Way” – her philosophy of love, peace, and brotherhood.

“Adal’s lair, littered with the remains of his enemies, lay open to the Mother. With confident strides, she began to clear away the pieces until there was room to sit before his throne. For days, she said nothing and remained motionless. As though in a trance, Adal matched her for five days before descending. He embraced her and began repeating ‘I see! I truly see!’ over and over again…”

– Taken from the Book Between

Though immortal, she chose to pass into the beyond a hundred years after she had begun. Her body had become frail over time, and rather than construct a new body, a new vessel for her Spirit, she chose to take her place in the Maker’s House. For months, her followers mourned. But eventually they built her tomb, stone by stone. When it was completed, Pidae spoke the words that changed the world.

“We return you, Great Mother, to accept your place beside the Maker. While here, you opened our eyes to the love in the world and so we embrace our fellow man. In your memory, we shall continue to persevere with peace and faith. From this day on, we will spread your teachings to the ends of the earth, over seas, mountains, and plains…”

– Taken from the Book of the End

And so the church began. The 100 or so members of her flock spread the word far and wide. The first cathedrals were build soon after in her memory. Over time, many of the people accepted the word of the Mother’s Disciples and Priests as divinely blessed by the Mother herself.

Among those first Disciples was Jost, and he grieved for nearly one hundred after she died, wandering the places mankind still hadn’t discovered yet. When he returned to the world, only a few generations removed from The Mother’s message of brotherhood and peace, he was distraught to find her message twisted. Instead of a brotherhood of all mankind – Changed or not – those who were different, like the Changed, were cast out.

To stop the madness, he began a counter-culture, preaching the true words of the Young Mother as they were meant to be heard. But he was hunted again and again by those in power. Instead of stopping the madness, he fanned the fire, eventually causing an incident near the Mother’s tomb that he couldn’t forgive himself for. On that ill fated day, he slaughtered more than a thousand soldiers until he was the only one still standing.

As a result, he lost his mind. He wanders the world in a 50 year cycle, bringing death, pain, destruction, and change in his wake. He returns to the site where the cycle began – where his mentor and mother figure gave her life for a cause few if any remember, where he sacrificed his own mind so he would no longer be forced to remember what he had done for the person and ideal he held so dear.

What could end the infinite path of this immortal? What might shake him out of the cycle? Only time or The Mother will tell.

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For this month’s Blog Carnival, I thought I’d throw some different ideas out there about an alternative to the simple alignment grid…

Though I understand the attraction of a simple alignment scheme for some games, I’ve always been fascinated by the gray area. Rarely will you find anyone who has a perfect moral compass. As Citizen G’Kar said once in an episode of Babylon 5 – “The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.”

yinyangIt’s that “enlightened self-interest” that motivates even the most well-intentioned individual.

What is alignment? A character’s alignment generally describes how the character perceives moral choices in their world. Are they really good? Really evil? Or somewhere in-between?

Though extremes may be interesting experiments in roleplaying, I find that most player characters tend to fall in the Chaotic or Neutral camps, using their judgment to decide whether to do good or evil or obey the laws. It’s that gray area between good and evil that most of us reside in – using the context of the decision to help us make those crucial decisions.

It’s in the spirit of the “gray” that for the Moebius Adventures system we created an alternative to the traditional good, neutral, and evil alignments – Morality and Virtue – to measure character behavior a bit differently.

Morality indicates how a character views right and wrong. Virtue reflects a character’s attitude to pain – do they ease pain or cause it? Together the two scales help define how a character can gauge decisions.

RPGBlogCarnivalLogocopyWhat are morals? Morals are principles or standards relating to a system governing right and wrong behavior in the universe. Codes of morality provide frameworks that benefit an individual or group if used properly.

What is Virtue? Virtue represents the mortal drive to ease or cause pain and suffering in themselves and others. Someone’s virtue isn’t determined by how they perceive the pain they inflict or receive, but in how they deal with that pain.

So by now you’re wondering how the heck any of this could be playable… And I agree, it gets a bit philosophically deep. But as with alignments, we’re talking about rough guidelines for PC behavior. Evil may be just another way of saying that an individual is immoral and likes causing pain.

But what happens when a character (PC or NPC) strongly believes in their morality, is ok with a certain amount of pain caused to others, and yet is opposed to the social or natural order of the world? Does that make them evil? Or does it make them good? It all depends on the context of a particular decision, doesn’t it? The player or GM has to weigh the decision of the character based on the circumstances around them – just like in life.

It makes things a bit more interesting anyway.

The next couple of posts will go into more detail about how we use Morality and Virtue in-game and then how to work through some different situations.

Until next time,

–Fitz

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Hi all…

It’s time for another episode of the Friday Links! No, we’re not talking about golf here. We may however be talking about chain mail, perhaps a ball and chain, or just another link in the chain… Wow, it just gets worse from there.

Anyhow… Here’s the list of interesting links I found this week while perusing the ‘net…

There were many more great articles this week, but I’m sure there will be just as many next week.

Thanks to all the great article authors on all these wonderful blogs. It’s all great food for thought and my brain is always hungry. :)

Have a great weekend!

–Fitz

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