Welcome back!
Hey all…
Yes, I’m a bit late this week. Sorry about that. First ugly cold of autumn for me and work has been keeping me busy. That didn’t stop a whole mess of people coming up with some interesting articles to keep us all thinking about gaming.
We’ll get the list started off this week with some Halloween-themed posts:
- Dungeon’s Master has an awesome Zombie Survival Flowchart this week, which made my week. Definitely check it out! I started giggling as soon as I hit “Are you prepared for the zombie apocalypse?” -> no -> “You wet yourself.” -> “Do you change into clean clothes?”
Zombie Survival Flowchart - And from Dungeon Mastering, we have an awesome summary of all things “zombie”… You must know your enemy to combat it! And it definitely helps to follow rule #4 – “Find the Necromancer.”
Zombie-pocalypse
A few posts about magic:
- Tankards & Broadswords today brought up using magic actually inspired by the realms of the occult, wicca, and so on. And though I won’t be sanctioning trying to summon beings from the lower planes in real life, I have to admit to a fascination with the “rules” of magic practitioners in the real world. Great food for thought, whether your campaign is in a fantasy realm or the “real” world!Putting Some Real Magic in Your Gaming
- At Troll and Flame, I found myself presented with an idea that I’d bounced around with Mike (our GM) a number of times. “Magic Missile” is a pretty boring spell name when you think about it. I changed it to “Finger of Death” so I could give your enemies the “finger” whenever we were in combat… The solution in the article is to NOT name the spell – but let the player name it. What a concept – easy way to get the player involved in the world by defining a part of how his character interacts with it!Magical Monday – Personalized Magic
A few posts about the RPG industry:
- The Seven-Sided Die has an interesting article about the cost-effectiveness of POD and shipping, which I found very interesting because I’ve used Lulu for publishing Moebius Adventures Core Rules. It is definitely not cost effective for one copy, but gets more cost effective the more copies you buy.A Comment on POD and Shipping
- LivingDice has a very interesting way of looking at the RPG business model, from The Citadel to the Beer Garden and finally to the Bazaar. Anybody involved in publishing (or trying to, like myself) RPGs should give it a look and see what they think. I know I’ll be spending some brain power on it.The Citadel, the Beer Garden, and the Bazaar
- Another article about RPG business comes from Wondrous Imaginings by Joe the Lawyer… He contends that D&D at Wizards of the Coast might not have gone the same way it has if it had focused more on PR and customer service. It definitely makes me think that PR & customer service should be high on the priority list for any small game company or game designer. Honestly that’s a good idea in any business.
The Role of Customer Service in a RPG Company
And finally, a scattering of posts on a variety of other topics:
- Over at the Sea of Stars, I found a well-thought-out view of evil and why evil characters work in a campaign. It’s along the lines of my own idea that there really is no good or evil, but an individual working toward a goal. If you think it’s ok to chop off a few heads along the way, you might be evil.
Game Theory: Moral Dilemmas – Playing Evil - At Abstract XP, we get a bit of a primer on the difference between plot and story. And it’s a great refresher if you haven’t considered the difference for a while (like me!).Plotting Adventures: Part One
- Also in the vein of defining “evil”, at the World of Alidor blog we find them discussing a greedy, but not quite evil god named Yol. But what really got me thinking was the comparison of evil to a deadly virus like ebola. Sure, it can spread, but it typically kills so quickly that it dies out and becomes dormant, waiting for the next opportunity to strike. I like the analogy.
The Good, the Bad, Gods and Spirits of Alidor - Critical Failure – the GURPS Podcast pointed us at a great article on the anatomy of Japanese folk monsters, with some amazing images. You have to love the Japanese for their dedication to detail, even if it’s for a mythological creature!Potential Encounters: Anatomy of Japanese Folk Monsters points you to… Anatomy of Japanese Folk Monsters
- And lastly, in the category of “go ahead, lay some history on me” we have an amazing article on the Persian Empire from the Sea of Stars blog… This is another one I’m going to have to devour a piece at a time to milk as much as I can out of it.
Through the Lens of History 5: The Great King
As per usual, thanks to all the writers of these great, thought provoking posts! Have a great weekend and a wonderful Halloween!
–Fitz
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But does it work? The jury’s still out. Ultimately, this may not be a usable ![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_c.png?x-id=de774fb6-4318-42a9-bf46-80ec13ff2042)
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Think of Lesser Wizardry as the ![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_c.png?x-id=e59a57f5-ae39-495d-bbd8-591a6d0e6aba)
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a being with magical abilities – the power to control raw elemental energy. Why would they do such a thing you might ask? And why not stop with one experiment? A thirst for knowledge sometimes leads down some interesting roads.![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_c.png?x-id=e40a21b1-1fd9-450a-880a-956b6583828c)
But all magic in Moebius Adventures boils down to three key bits – Intent, Components, and Concentration. As such, magic is VERY flexible.![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=dbe37192-1a20-4f4d-b6c7-508e3ad40182)

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