Kobold Quarterly

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Hey there!

Just wanted to pass along that there’s some new content over at Game Knight Reviews. My review of Tales of the Old Margreve from Open Design went live Monday and my video interview with Cameron Crawford of Petrie’s Family Games went live today.

Tales of the Old Margreve offers all the charm of Tolkien‘s Mirkwood with the awareness of a living, breathing organism. Within the Margreve it offers its own rules for what is and what isn’t possible and woe be to those who get on its bad side…

And in my video interview with Cameron at Petrie’s Family Games, we discuss his store, current events, and his perspective on his customers. If you’re ever in Colorado Springs, be sure to drop by for a unique family-friendly game store with a little bit for everybody!

Check out these articles and much more over at Game Knight Reviews!

Have a great weekend!
–Fitz

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Hi there!

I’ve posted another review on Game Knight Reviews, this time of the 2010 holiday issue of Kobold Quarterly. Once again, the kobolds have carefully crafted a tome worthy of your attention – from druids and traps to giant ants and mounted combat, there’s plenty to whet your appetite.

Wolfgang Baur and his crew at KQ/Open Design have done it again, so be sure to check it out here at GKR!

–Fitz

p.s. To everyone celebrating Thanksgiving – I wish you a happy day with friends, family, food, and football!

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When I reviewed Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1 back in October 2009, I felt it was a monumental and worthwhile compilation of game material from around the blogosphere. Jonathan Jacobs somehow managed to do everything from curating the articles to having the book printed and available. The result was a book that managed to provide players and gamemasters, both new and old, more inspiration than you could shake a stick at.

With Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 2 (OGTv2), Jacobs managed to get much more help with nearly every part of the process – from nominating material to editing, art, and so on. He even managed to get sponsors to help foot the bill to pay for part of the publishing effort so it wasn’t all out of his wallet.

To avoid any misconceptions, I helped with a couple of parts of the process of OGTv2. I worked as a peer reviewer and contributed some funds to help get the book printed. But even with my help and the help of many other folks, I suspect Jonathan put in the lion’s share of the work on this book.

That said, this book is simply astounding from the description of the daily gaming convention on the web in the foreward from RPG industry veteran Justin Achili to Trent Colwell’s hilarious article – “The Tale of Jacques: A Study in Ignominious RPG Death” – in which poor Jack’s character drowns in spectacular fashion teaching everyone to make sure the rope is tied off before you jump into a torrential river of death… I think there’s something for everyone stuffed into this 158 page volume…

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Yahoo! The Summer 2010 issue of Kobold Quarterly is overflowing with chewy gaming goodness. And if you’re just in the mood for some amazing art, cover to cover is full of spectacular full color and black and white art, starting with “The Paladin’s Treasure” on the front cover. We all knew Paladins were adventuring for something other than the mythical dragon hoard… but don’t tell that to the dragon!

Just in time for Gen Con this summer, the Kobolds were busy bringing theory and practice together to provide inspiration for gamemasters and players alike. But if you’re looking for loot, there’s plenty of that too. As Wolfgang Baur, Kobold-in-Chief, explains in his Editorial – generosity is not an optional quality for good leaders. Viking jarls knew better than to not treat their berserker hordes to good meals, handfuls of gold, and public recognition for great deeds. Wolfgang and his own talented horde do that in each issue of Kobold Quarterly, so I doubt his audience will turn on him any time soon…

I was intrigued in this issue by the wide array of articles – from a detailed description of how to play an Aasimar (angel avatars used to fight evil in mortal realms) from Kolja Raven Liquette to an intriguing ecology article from R. William Thomposon about the Tengu I had no idea were as civilized as they seem to be. The Tengu have intrigued me ever since college when we ran into a few in a session, but now I might have to play one as an NPC!

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Hi everybody…

The good people at Kobold Quarterly are at it again, producing another fine issue of their roleplaying games (RPG) magazine. However, I have to warn you – perhaps this issue should have come in a paper wrapper because of the cover. The cover art features a scene right out of Shakespeare’s Twelfth Night, a forest clearing teeming with fae-looking folk, satyrs, unicorns, and other critters all getting ready to party. Now, there are some carefully placed shadows, hair, and arms, but it’s tough to ignore that a good number attending the revelry are stark naked.

Before anyone gets up in arms, I’m not a prude. But my concern would be for those game stores who carry KQ on their shelves and the pre-teen and teenage gamers who shop there. If we want our industry to be taken seriously, it’s tough if one of our best magazines (who have taken over for the once great Dragon and Dungeon publications from TSR/Wizards of the Coast/Paizo Publishing) is presenting Boris Vallejo-style pictures without properly warning folks first.

Yes, this issue does deal with sex and romance in RPGs, but you could warn a fella first. It’s funny, because I don’t typically object to magazine covers. Many of the KQ covers have been suggestive, but not objectionable. I guess it’s the pure… nakedness… that bugged me here.

That said, the articles inside this issue are the typical top-rate variety that you expect from KQ these days. And alongside the articles about sex and romance, there are articles about gnomish flying machines, magic weapons, and some darker material about creatures like the Shoggoth and using Lovecraftian Gods in 4th Edition Dungeons & Dragons. Again, the mix of content is amazing and thought provoking as always.

Who knew the ecology and psychology of Shoggoths was a topic that needed exploration? These are vile creatures from H.P. Lovecraft‘s Cthulhu Mythos who can now be injected into your own RPG campaigns to add some additional “ick” factor if you need it. “Ecology of the Shoggoth” by Phillip Larwood describes shoggoths as an intelligent ooze that consume living tissue or material and add it to their bulk. But just because they’re intelligent doesn’t mean you can have a conversation with one if you see it sliming down the street. These grotesque creatures embody chaos itself and leave a path of destruction and insanity in their wake. Larwood introduces the concept of cults to these strange creatures who actually feed and worship them… not the kind of folks you want to take home to eat meet your mother.

And if that wasn’t enough to scare your players, Aeryn Rudel describes the properties of some of the Cthulhu elder god and some of the qualities of their worshippers in his article “Lovecraftian Gods”. These gods cover everything from chaos to true evil and I wouldn’t want to run into them in a dark alley. No goody-two-shoes gods here. I do wonder a bit at the game balance qualities of some of the powers the faithful get from these divinities. Things like the Veil of ‘Umr at-Tawil would drive me nuts as a GM or a player for example (a blue silk veil that gives the ability to see all possible actions an enemy may take and then interrupt them), but it’s nice to have additional options.

As a game designer contemplating a Steampunk setting, David Mallon’s article for Pathfinder – “The Arquebusier” – was intriguing. Introducing a class proficient with early firearms such as the Musket and Blunderbuss would certainly add numerous options to a game world. And some of the new feats included, such as Double Tap and Bulletcrafting make this class much more well rounded – giving such a character the ability to not only create such weapons and ammunition, but have proficiency in using them in combat.

By far my favorite article in the issue was Monte Cook‘s “The Thrill of the Unknown” – which cuts to the heart of game setting design, which is one of my favorite things to do. Cook suggests that instead of illuminating all the corners of every dark place in the world, the element of the unknown needs to remain ever present. As he says – “Remember… that the power of the truly unknown is that, because it is entirely undefined, we can never grow accustomed to it.” When you know what’s coming, you can prepare for it. And that’s fine most of the time, but leave a bit of mystery where you and your players can explore it together.

If you’re looking for inspiration as a player or a GM, look no further than an issue of Kobold Quarterly, past or present. Every time I crack open a copy I learn something new or find a new way to look at things… Be sure to pick up your copy of Kobold Quarterly, Spring 2010, Issue 13 at a gaming store near you or online at KoboldQuarterly.com. Even with the questionable cover of this issue, you’re bound to find something fascinating!

–Fitz

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Hi all!

Along with many other folks, I had an opportunity to check out the Fall 2009 issue of Kobold Quarterly in October… And I’m just now getting back to writing up the review. But here I am!

I have to admit that I’d only seen one other issue of the magazine a couple of years ago and though I was impressed, I wasn’t blown away. This time it hit me more like the old Dungeon or Dragon magazines of yore and from the cover on I was hooked. Not only does it have great art to capture your attention, but the content covers everything from vampires to the myth of the Philosopher’s Stone and far beyond.

Kobold Quarterly, Fall 2009, Issue 11As with many magazines, there are quite a few ads – but I’m guessing KQ (like many other magazines) uses ad- and subscription-revenues to keep providing us great content every quarter. On the plus side, most of the ads are well designed, colorful, and definitely meant for the target audience (of which I’m definitely a member).

The issue starts off with “A Broken Mind – Sanity and Mental Disorders” by Scott Gable – and I love the idea of merging in sanity rules with D&D. Ever since I played Call of Cthulhu in college, I’ve been fascinated by usually slow (sometimes quick) slide to madness that can occasionally overcome a character. Gable’s mechanic of adding “Mind” as a 7th ability score and a pool of sanity works great to bring in the dark overtones of a world where mortals are not meant to experience everything the world might throw at them… And I just love describing a character’s sanity points as “the currency of madness”… [insert evil laughter here]

Gable’s article presents not only the base mechanic for sanity, but how to use it (and lose it) as the character reacts to the bizarre things an evil GM might throw at his or her players. Having lost my sanity in CoC long ago, I remember going Berserk and killing the rest of my party, so I was pleased to see that slip into the list of “Temporary Insanities”. And among the “Indefinite Insanities” you have things like Fear, Obsession, and Paranoia – a trifecta of mental illness sure to cause a player to stretch some roleplaying skills!

Another great article is “Howling Werebeasts – How to Play Lycanthropes as PCs” by John E. Ling, Jr., which covers a bit of the history of Lycanthropy and how to integrate it into a game. Unless you’re playing White Wolf‘s Werewolf, I think the templates covered presents both sides of the were-beast picture. As a player, you must take the bad with the good. It hurts to change. People will react to you differently. And it requires a it of work on your part. As a GM, it offers logical responses to how to work it into a game without throwing the balance off.

What I really liked about the article was how it broke the Wererat, Werewolf, and Werebear into actual, playable characters. I don’t think I want to play one soon, but it might be something to consider as a NPC should I need to throw some PCs a curve ball. And once you’ve introduced it as an NPC it’s not too much of a stretch to see your PCs get infected… [insert more evil laughter here]

The other articles in the magazine are just as good, covering the “Ecology of the Vampire,” “Uvandir: The Pride of Craftsmen” (great details about dwarven life), “Running Across the Screen (A GM Roundtable)” (great roundtable interview with 16 GMs!), and more. The book reviews were also welcome, presenting a few fantasy and science-fiction titles that might inspire GMs and Players alike.

In 82 pages you get a bit of everything, which is awesome. Be sure to check it out at KoboldQuarterly.com today!

Looks like I’m going to have to break out my wallet and purchase a subscription just in time for the holidays. :)

–Fitz

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