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When I reviewed Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1 back in October 2009, I felt it was a monumental and worthwhile compilation of game material from around the blogosphere. Jonathan Jacobs somehow managed to do everything from curating the articles to having the book printed and available. The result was a book that managed to provide players and gamemasters, both new and old, more inspiration than you could shake a stick at.

With Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 2 (OGTv2), Jacobs managed to get much more help with nearly every part of the process – from nominating material to editing, art, and so on. He even managed to get sponsors to help foot the bill to pay for part of the publishing effort so it wasn’t all out of his wallet.

To avoid any misconceptions, I helped with a couple of parts of the process of OGTv2. I worked as a peer reviewer and contributed some funds to help get the book printed. But even with my help and the help of many other folks, I suspect Jonathan put in the lion’s share of the work on this book.

That said, this book is simply astounding from the description of the daily gaming convention on the web in the foreward from RPG industry veteran Justin Achili to Trent Colwell’s hilarious article – “The Tale of Jacques: A Study in Ignominious RPG Death” – in which poor Jack’s character drowns in spectacular fashion teaching everyone to make sure the rope is tied off before you jump into a torrential river of death… I think there’s something for everyone stuffed into this 158 page volume…

→ Read More at Game Knight Reviews here

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As a GM, it’s nearly impossible to get by without a few maps. Sure, you can come up with a village on the fly, or maybe a 5-room dungeon, but cities are sometimes tough to design at the drop of a hat. Not only are there landscape concerns, but population, location, general disposition (friendly or un-), and so on.

Thankfully, there are many creative, artistic people who have created maps for us already. The Kingdoms of Kalamar: City Map Folio from Kenzer and Company provides more than 30 detailed maps to use for inspiration or in a Kingdoms of Kalamar campaign. From the full color map of Kalamar presenting the region where all these cities are located to the gorgeous interior black and white maps, there’s plenty here to salivate over from cartographers Craig Zipse and Clayton Van Sickle III.

What impressed me the most was the little details. Though the maps themselves have few labels or legends, anyone familiar with maps appearing in RPG adventures or books over the last 30+ years will instantly understand what they’re looking at… from rivers and roads to walls, buildings, forests and plains. Seeing how buildings flow around obstacles such as major roads, rivers, and docks can provide fodder for the most inquisitive player to explore…

And each map provides a small summary of pertinent details such as the city size, longitude and latitude, type of government, as well as major alignments, races, and size of the population. Also included is the name of the ruler (or rulers) of the city – such as with Baneta… “ruled by wizard Lakaran the Twisted under figurehead Lord B’Pareso.”

I did find it very difficult (impossible in some cases) to find a particular city on the full color map at the beginning of the book. It would have been nice to perhaps broken the bigger map into smaller regional maps to simplify finding them in the larger context. I also found it interesting that every single map in this collection has a wall or other defensive structure completely surrounding the heart of the population. Though I can see having walls around some portions of a city, I can’t imagine that building one around a population of 20,000 people can be cheap or easy to maintain.

That said, the Kingdoms of Kalamar: City Map Folio (first published in 2004) offers GMs tons of inspiration for their own campaigns and worlds. Who knows what dangers may lurk in these literally thousands of city streets ripe for the picking? Definitely worth the $6.99 as a PDF from DriveThruRPG.com.

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