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	<title>Comments for Moebius Adventures</title>
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		<title>Comment on Rules Revamp After 15 Years&#8230; (Seeking advice and war stories about playtesting) by Did you ever have one of those months&#8230; &#124; Moebius Adventures</title>
		<link>http://blog2.moebiusadventures.com/2009/12/03/rules-revamp-after-15-years-seeking-advice-and-war-stories-about-playtesting/comment-page-1/#comment-1904</link>
		<dc:creator>Did you ever have one of those months&#8230; &#124; Moebius Adventures</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=237#comment-1904</guid>
		<description>[...] Rules Revamp After 15 Years&#8230; (Seeking advice and war stories about playtesting) (moebiusadventures.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] Rules Revamp After 15 Years&#8230; (Seeking advice and war stories about playtesting) (moebiusadventures.com) [...]</p>
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		<title>Comment on Need Feedback &#8211; Where do we go from here? by Did you ever have one of those months&#8230; &#124; Moebius Adventures</title>
		<link>http://blog2.moebiusadventures.com/2009/11/22/need-feedback-where-do-we-go-from-here/comment-page-1/#comment-1903</link>
		<dc:creator>Did you ever have one of those months&#8230; &#124; Moebius Adventures</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=224#comment-1903</guid>
		<description>[...] Need Feedback &#8211; Where do we go from here? (moebiusadventures.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] Need Feedback &#8211; Where do we go from here? (moebiusadventures.com) [...]</p>
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		<title>Comment on The CRPG mindset vs. RPGs &#8211; how do you defeat the greed? by Fitz</title>
		<link>http://blog2.moebiusadventures.com/2010/02/21/the-crpg-mindset-vs-rpgs-how-do-you-defeat-the-greed/comment-page-1/#comment-1288</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Tue, 23 Feb 2010 14:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=280#comment-1288</guid>
		<description>@Shilling - Good idea. I&#039;ll pass that along to our GM. :) Thanks!</description>
		<content:encoded><![CDATA[<p>@Shilling &#8211; Good idea. I&#8217;ll pass that along to our GM. <img src='http://blog2.moebiusadventures.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks!</p>
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		<title>Comment on The CRPG mindset vs. RPGs &#8211; how do you defeat the greed? by Shilling</title>
		<link>http://blog2.moebiusadventures.com/2010/02/21/the-crpg-mindset-vs-rpgs-how-do-you-defeat-the-greed/comment-page-1/#comment-1286</link>
		<dc:creator>Shilling</dc:creator>
		<pubDate>Tue, 23 Feb 2010 13:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=280#comment-1286</guid>
		<description>&quot;You can also try to enforce encumbrance rules, but that’s a lot of effort on the DM’s part&quot;

I would be tempted to turn that on its head. Use the annoying maths as a soft punishment. If the players want to pick up everything, tell them they can - but first they must work out the encumbrance and show the results to the DM. While they are doing that the DM can have a nice break or prepare the much more interesting next section (perhaps occasionally muttering things like &quot;cool!&quot; to herself).

Once they get back to a merchant make them work out the value. Also tell them the merchant doesn&#039;t want all of it.

If this works then the players will start to avoid mass looting because it is boring for them and their time is better spent elsewhere - having adventures.</description>
		<content:encoded><![CDATA[<p>&#8220;You can also try to enforce encumbrance rules, but that’s a lot of effort on the DM’s part&#8221;</p>
<p>I would be tempted to turn that on its head. Use the annoying maths as a soft punishment. If the players want to pick up everything, tell them they can &#8211; but first they must work out the encumbrance and show the results to the DM. While they are doing that the DM can have a nice break or prepare the much more interesting next section (perhaps occasionally muttering things like &#8220;cool!&#8221; to herself).</p>
<p>Once they get back to a merchant make them work out the value. Also tell them the merchant doesn&#8217;t want all of it.</p>
<p>If this works then the players will start to avoid mass looting because it is boring for them and their time is better spent elsewhere &#8211; having adventures.</p>
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		<title>Comment on The CRPG mindset vs. RPGs &#8211; how do you defeat the greed? by Fitz</title>
		<link>http://blog2.moebiusadventures.com/2010/02/21/the-crpg-mindset-vs-rpgs-how-do-you-defeat-the-greed/comment-page-1/#comment-1261</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Mon, 22 Feb 2010 18:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=280#comment-1261</guid>
		<description>@Brian - Definitely a good point. One we&#039;ve tried before I believe, but we can try it again. Thanks for the input!</description>
		<content:encoded><![CDATA[<p>@Brian &#8211; Definitely a good point. One we&#8217;ve tried before I believe, but we can try it again. Thanks for the input!</p>
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		<title>Comment on The CRPG mindset vs. RPGs &#8211; how do you defeat the greed? by Brian</title>
		<link>http://blog2.moebiusadventures.com/2010/02/21/the-crpg-mindset-vs-rpgs-how-do-you-defeat-the-greed/comment-page-1/#comment-1260</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 22 Feb 2010 18:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=280#comment-1260</guid>
		<description>Honestly, the best solution is to point out to the players, &quot;Hey, the cops will come after you for this sort of thing.&quot;  It&#039;s not that hard a concept for most folks to grasp

Are they properly fencing the loot?  If they hang on to it, they run the risk of &quot;locate object&quot; spells tracking them down.  If they try to sell it on the street, they&#039;ll be arrested for possession of stolen goods.  So just what does happen to all this stuff they&#039;re taking?  

You can also try to enforce encumbrance rules, but that&#039;s a lot of effort on the DM&#039;s part.  Your best bet, honestly, is to explain the situation to the players, and then play true to the setting.
.-= Brian&#180;s last blog ..&lt;a href=&quot;http://trollsmyth.blogspot.com/2010/02/honey-cakes-for-cerberus.html&quot; rel=&quot;nofollow&quot;&gt;Honey Cakes for Cerberus&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Honestly, the best solution is to point out to the players, &#8220;Hey, the cops will come after you for this sort of thing.&#8221;  It&#8217;s not that hard a concept for most folks to grasp</p>
<p>Are they properly fencing the loot?  If they hang on to it, they run the risk of &#8220;locate object&#8221; spells tracking them down.  If they try to sell it on the street, they&#8217;ll be arrested for possession of stolen goods.  So just what does happen to all this stuff they&#8217;re taking?  </p>
<p>You can also try to enforce encumbrance rules, but that&#8217;s a lot of effort on the DM&#8217;s part.  Your best bet, honestly, is to explain the situation to the players, and then play true to the setting.<br />
<span class="cluv"> Brian&#180;s last blog ..<a href="http://trollsmyth.blogspot.com/2010/02/honey-cakes-for-cerberus.html" rel="nofollow">Honey Cakes for Cerberus</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://blog2.moebiusadventures.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on The CRPG mindset vs. RPGs &#8211; how do you defeat the greed? by Fitz</title>
		<link>http://blog2.moebiusadventures.com/2010/02/21/the-crpg-mindset-vs-rpgs-how-do-you-defeat-the-greed/comment-page-1/#comment-1247</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Mon, 22 Feb 2010 14:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=280#comment-1247</guid>
		<description>@Swordgleam - But here&#039;s the thing - that makes sense in a post-apocalyptic setting where you&#039;re scrounging for technology and resources. That&#039;s actually a roleplaying aspect even if it is like a mini-game from a CRPG standpoint. And you minimize the &quot;Monty Haul&quot; aspects through a reduced amount of &quot;stuff&quot; in the setting and through endurance. 

In our case, we have a mostly city-based fantasy RPG adventure where there are... guards, innocents, not-so-innocents, and the party... and if honestly if we hung around too much longer in the last session after a particular battle we probably would have been arrested by the guards, which might have made an impact on the looting but we ran against a hard time stop for the session. 

The post-apocalyptic setting sounds like fun... Sort of a Fallout 3 or Book of Eli approach?</description>
		<content:encoded><![CDATA[<p>@Swordgleam &#8211; But here&#8217;s the thing &#8211; that makes sense in a post-apocalyptic setting where you&#8217;re scrounging for technology and resources. That&#8217;s actually a roleplaying aspect even if it is like a mini-game from a CRPG standpoint. And you minimize the &#8220;Monty Haul&#8221; aspects through a reduced amount of &#8220;stuff&#8221; in the setting and through endurance. </p>
<p>In our case, we have a mostly city-based fantasy RPG adventure where there are&#8230; guards, innocents, not-so-innocents, and the party&#8230; and if honestly if we hung around too much longer in the last session after a particular battle we probably would have been arrested by the guards, which might have made an impact on the looting but we ran against a hard time stop for the session. </p>
<p>The post-apocalyptic setting sounds like fun&#8230; Sort of a Fallout 3 or Book of Eli approach?</p>
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		<title>Comment on The CRPG mindset vs. RPGs &#8211; how do you defeat the greed? by Swordgleam</title>
		<link>http://blog2.moebiusadventures.com/2010/02/21/the-crpg-mindset-vs-rpgs-how-do-you-defeat-the-greed/comment-page-1/#comment-1234</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Mon, 22 Feb 2010 02:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=280#comment-1234</guid>
		<description>I&#039;ve actually encouraged this in my current party - they&#039;re in a post-apoc setting and their town has scant resources, so every scrap of usable material they can bring back pulls the town further back from the edge. But since we keep track of encumbrance (sort of) they do have to prioritize. It&#039;s a bit like a fun mini-game. But then, there isn&#039;t much loot to be had in this setting, so going Monty Haul isn&#039;t a problem.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually encouraged this in my current party &#8211; they&#8217;re in a post-apoc setting and their town has scant resources, so every scrap of usable material they can bring back pulls the town further back from the edge. But since we keep track of encumbrance (sort of) they do have to prioritize. It&#8217;s a bit like a fun mini-game. But then, there isn&#8217;t much loot to be had in this setting, so going Monty Haul isn&#8217;t a problem.</p>
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		<title>Comment on Moral and Ethical Ambiguity, Part 1 of 4 &#8211; Intro by Steps for Creating a Closed-Room Adventure : Guang Keshar</title>
		<link>http://blog2.moebiusadventures.com/2009/10/16/moral-and-ethical-ambiguity-part-1-of-4-intro/comment-page-1/#comment-1092</link>
		<dc:creator>Steps for Creating a Closed-Room Adventure : Guang Keshar</dc:creator>
		<pubDate>Tue, 09 Feb 2010 21:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=155#comment-1092</guid>
		<description>[...] Moral and Ethical Ambiguity, Part 1 of 4 &#8211; Intro (moebiusadventures.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] Moral and Ethical Ambiguity, Part 1 of 4 &#8211; Intro (moebiusadventures.com) [...]</p>
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		<title>Comment on How do you perfect the craft of GMing or adventure writing? by Fitz</title>
		<link>http://blog2.moebiusadventures.com/2009/12/17/how-do-you-perfect-the-craft-of-gming-or-adventure-writing/comment-page-1/#comment-835</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Fri, 18 Dec 2009 17:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog2.moebiusadventures.com/?p=256#comment-835</guid>
		<description>@TarISS - Very true. I hadn&#039;t quite thought of it in those terms. Thanks for the observation!</description>
		<content:encoded><![CDATA[<p>@TarISS &#8211; Very true. I hadn&#8217;t quite thought of it in those terms. Thanks for the observation!</p>
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