Sure, I know we all like going with simple combat cues sometimes. I've been playing a ton of 4th edition D&D and my Fighter relies on moves like "Shield Feint"…Read more →
In my last post, I chatted about some of the difficulties I was having with Divine magic and how rituals fit into the mix. Warrior, Rogue, & Mage has a…Read more →
With a Divine spellcaster, the magical energy used to achieve an effect is channeled through the caster's faith in a supernatural force. This force can be as straightforward as believing…Read more →
Over the last couple of weeks, I’ve been looking at extending the already cool system for Warrior, Rogue, and Mage for my new project. I’m trying to incorporate a few…Read more →
For a couple of years now I've been whining and moaning about how I'm not a system guy. I'm not. I've accepted that. My attempts at system often end up…Read more →
A few weeks ago I started contemplating the idea of having much more abstract rules for character creation. But what do I mean by abstract in this case? "Abstract" for…Read more →
Hi all... Image via Wikipedia Chuck and Mike have thrown a few good comments my way that I've been pondering a bit since my last Starting Over... article, so I…Read more →
Just like the rest of life, sometimes it's time for a do-over. Thus begins a new chapter in the life of Moebius Adventures (MARPG) games. Image via Wikipedia Here's the…Read more →
This post was inspired by a post at the KORE rpg blog about the topic. And it got me thinking, which is sometimes not a good thing... Religion is definitely…Read more →