Rivergate

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As you head west through Rivergate, you will eventually come to the edge of town. Past the final few buildings, you’ll see the Brigade Outpost set about 100 yards away. The outpost itself is little more than a walled courtyard roughly 25 feet wide and long. The walls rise fifteen feet with crenelations and towers at regular intervals.

To enter the outpost, you must cross through a set of reinforced oak doors and then an iron portcullis. Set in the middle of the walls is one large building that serves as barracks, armory, and stable. The relatively small size of the contingent (fifteen to twenty at any given time) uses the fortified outpost as their base as they patrol the area and collect taxes due.

Though Rivergate is on the edge of the Dominion of Kwela, the Brigade keeps an eye on Dominion interests in the region. Those interests include ensuring the safety of travelers along the road, collection of taxes, transport and delivery of tax monies to the capitol, and helping with town security when asked. The Brigade is on good terms with the Reeve Lelas in town, but at odds with the Town Council over use and disbursement of tax money.

Each cart that enters or leaves town is assessed a tax by the Kwelan guards on duty. Two scribes work at the outpost and handle the assessment and collection of taxes owed to the Dominion and the town. Carts may be charged anywhere from 5 sp for a half-full cart to 10 sp for a full cart, with additional costs for weapons shipments. Merchants delivering goods are given a parchment note indicating that taxes have been paid so they only have to be charged once.

All silvers collected are split between the town and Dominion coffers. A vault exists within the outpost that is guarded day and night. Once a month the proceeds are divided and delivered to the Town Council and the Kwelan capital of Volu.

In addition to the collection and disbursement of taxes, the Brigade patrols the roads leading from Rivergate to the crossroads about 50 miles east of the outpost. At any given time there may be one or two patrols along the road on a 3 or 4 day rotation to the inn at the crossroads – The Spinni Inn.

For a list of NPCs, see after the jump…
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Last night we started our once a week online campaign for Immortals’ Wake: Rivergate and once again, WR&M proves worthy of admiration. Concept to character in less than 5 minutes.

Unfortunately that’s as far as we went, but let me introduce the two characters… My friends Kevin and Mike are the only two players in the campaign at this point, but hopefully we’ll attract others over time.

Kevin created what he calls a “Marine” – basically a tough sailor used to doing battle at sea. Not your average sailor.

Name: Looyis (pronounced like “Lewis”), or Loo for short
Description: 5’3″, close cropped blond hair, full beard, scar from above left ear to just under left eye (sword cut)
Stats: Warrior: 5, Mage: 3, Rogue 2
Skills: Athletics (Warrior), Swords (Warrior), Awareness (Mage)
Talent: Sailor
HP: 11
Fate: 2
Mana: 6
Defense: 8
Equipment: Sword, Dagger (x2), Adventurer’s Kit, Iron Rations (2 weeks), Backpack, Torch (x5), Leather Armor
Money: 184 sp left over

And Mike created a sailing buddy who has some woodworking skills…

Name: Neb
Description: TBD
Stats: Warrior: 3, Rogue: 5, Mage: 2
Skills: Bows (Rogue), Daggers (Rogue), Acrobatics (Rogue)
Talent: Craftsman (Wood)
HP: 9
Fate: 5
Mana: 4
Defense: 8
Equipment: Adventurer’s Kit, Backpack, Woodworking Tools, 2 sets of clothing (1 normal, 1 travel), Bow, 20 Arrows, 4 Daggers, and Leather Armor
Money: 166 sp left over

These two sailors have just disembarked on the docks of Rivergate’s Docktown and are going to figure out what they’re doing next… when we meet again next week.

So there you have it. We’ve started! Let’s see if we can continue the trend and figure out what kind of trouble Loo and Neb may get into in future sessions.

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The Church of the Mother operates all over the continent, but not all holy places can be as grand as the Grand Basilica. As such, many smaller temples and shrines have been built and maintained throughout cities, towns, and villages across the lands.

In Rivergate, you will find a small Temple of the Mother’s Grace. Though small, every sermon and ceremony is packed wall to wall to hear Abbess Amrin speak the words of the goddess and the Maker. Amrin rules the Temple with an iron fist, but an open heart. She will put up with no foolishness beneath her roof but will move heaven and earth if you earn her trust and love. As old as she is, you’d probably wonder if she *was* the Mother’s sister in her childhood, but her eyes still radiate a warmth and love nobody can deny.

Her sermons draw folks from all walks of life – laborers, merchants, artists, sailors, and anyone else seeking a bit of salvation. Though well schooled in the scriptures, the Abbess often uses humor and local events to drive her points home.

Most nights she can be found giving those who need it a helping hand, a bit of bread, or a sympathetic ear. And those who don’t live up to her expectations are likely to get an earful and forcefully set back on the path.

But if you’re hurt, whether emotionally or physically, you should find your way to the temple. The Abbess and her helpers will do their best to fix you up and set you on your way.

The Temple itself seems simple from the outside, though taller than many other buildings in town. Two giant doors lead into the main hall. To the right of the doors is the bell used to call worshippers to service and sound the alarm when needed. A series of bells are located throughout Rivergate and bell ringers are always nearby to ring messages from the gates to the docks. Two statues – St. Samrak and St. Issal – stand on either side of the door signifying the church philosophies of hope and healing. A series of gargoyles around the domed roof announces to all that no evil is welcome within these walls and that the rules MUST be obeyed.

Inside, the doors open into the main hall with the inside of the dome painted to represent the four phases of the Mother’s life at the cardinal points of the room. East is discovering her faith (with the rising sun). South represents her journey to spread the word. And west represents her final journey to the Maker’s paradise (with the setting sun). Several pews all align towards the east and a raised dais. It is there where the Abbess and her helpers give their sermons.

Through the southern doors is a small area where the sisters sleep and eat. Separated by a cloth divider when needed, half of their living space becomes a hospital with several temporary cots.

If you are seeking shelter or just need to talk, the Temple of the Mother’s Grace is there to help and set you back on your path.

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