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With all the recent activity on the blogosphere regarding 2010 results for small RPG publishers (Nevermet Press here, Stargazer Games here and Rite Designs here), I thought I’d throw mine out there too because I was curious.

When I first published the Moebius Adventures Core Rules book back in 2007, I gave away more than 1100 copies in a big promotion RPGNow was having that Thanksgiving. Since then I have sold 3 copies. Not a biggie, as like most independent writers/designers I honestly wasn’t planning on making a mint doing what I love. (By the way, if you’d like to purchase a copy for $3 off, click here.)

But the more interesting stats for me revolve around the freebie I put out about the same time. The Moebius Adventures Core Rules Sample Adventure amounts to one chapter in the Core Rules book that details a quick spin through roleplaying and combat in the system.

Again through RPGNow, I had 161 downloads in 2007, 113 in 2008, 65 in 2009, 56 in 2010, and 6 so far in 2011.

What does this show? It shows that people are looking at freebies at RPGNow, even really old ones like mine, and that could possibly lead to future sales down the line.

I’m not convinced that this will lead to sales of my next project, whenever I actually get it done. But it does convince me that I will be putting out a freebie PDF ahead of the project (probably a short PDF of NPCs & Creature stats) to try and gain a bit of traction.

Question: How are other small publishers using freebies to drive product interest? And is it working for you? Call me curious.

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Hi all…

I don’t know how many of you are on IRC, but I’ve created an IRC chat channel #moebiusadventures on irc.foonetic.net. If I’m online, I’d love to chat with you about all things Moebius, gaming, ideas, or whatever. So stop on by!

–Fitz

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Hi there…

Yes, it’s been a bit since I’ve put anything up here. My apologies. The holidays kicked my butt and I’m only now returning to the land of the semi-normal.

But with the terrible damage done to Haiti and the Dominican Republic, it’s made many of us take a hard look at our own lives and see what we can do to help. The good folks at DriveThruRPG want to help too. In return for a simple $20 donation – 100% of which goes to Doctors Without Borders to help with the Haiti relief efforts –  numerous publishers have donated products totaling over $1000 in value that you will get in return. I would call that a significant return on donation!

This is truly a once-in-a-lifetime opportunity to not only help out the people of Haiti, who desperately need your help, but help yourself in the process by getting this amazing collection of PDFs. DriveThruRPG will also be matching the donations they receive through the end of January, which is huge.

Check out the DriveThruRPG site here for more information.

But definitely drop by between now and the end of the month to contribute to this great cause – and get some good stuff for gaming as well.

Kudos to all the great folks at DriveThruRPG for this amazing effort and let’s try to help some people!

–Fitz

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Hi all…

Though we approach the end of 2009 with a little hope left in the tank, I’m truly hopeful for what 2010 will bring. More gaming. More blog posts about gaming. And possibly even the first Moebius Adventures product in a couple of years. Though 2009 has had its ups and downs, it’s been good to get back to things I enjoy doing and gaming is at the top of the list (next to spending time with my wife and daughters).

This blog has undergone a radical transformation from deadwood to once again showing signs of life. So we can only hope that 2010 brings more of the same!

I truly wish you all a very happy holiday season and a bright new year. May it be a good year for all of us.

Thanks for reading and a merry HO HO HO!

–Fitz

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I had an interesting conversation with my GM last week. We somehow got onto the topic of how evil he was as a gamemaster. Honestly I don’t see him as evil, but I ran with it for the sake of ignoring some other things I really didn’t want to work on. :)

yinyangBetween the alignments of Lawful Evil, Neutral Evil, or Chaotic Evil, we decided that he was a Neutral Evil GM with some Chaotic tendencies.

A Lawful Evil GM is a rules lawyer and typically more interested in enforcing the letter of the law as spelled out in whatever game he is entranced with at the time. Mike definitely doesn’t fall into this category. I don’t think I even fell into this category when I was GMing either – I’m far more likely to either make a ruling and go with it on the spot or stop the game to get into a philosophical debate about why it was phrased the way it was. (Occupational hazard when you’re the one who wrote the game.)

A Neutral Evil GM is more interested in game balance than the rules persay. Mike tries to be very balanced and err on the side of roleplaying and story more than focusing on either making sure the PCs get their butts handed to them regularly. I’d like to think I fall into this category myself, but I know better.

And then there’s the Chaotic Evil GM. These are the guys who sometimes roll dice for no reason but to increase his players’ blood pressure. (Mike’s been guilty of doing this from time to time.) These are the GMs who decide one session they want to really teach the PCs a lesson and beat up on them and then in the next session be really nice to make up for it… And then there’s my type of chaos, where I end up GMing a sandbox game and watching the fireworks.

Each of these types of GMs should be observed in their natural habitat and not removed through the use of force, or that might backfire.

Why Evil you might ask? Honestly good and evil are in the eyes of the players most of the time, not in the eyes of the GM. So the night that your GM springs an encounter with an invisible flying creature in a cave and nearly kills all the PCs (one actually did die in that case and was raised later), he might be evil. The night he just happens to leave a magical crystal sword in a pile of loot just so your character can use it, he might be good.

Just don’t anger your GM without good reason. Then you’ll see True Evil raise its ugly head. ;)

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Sorry I’ve been a bit lacking in the posts arena lately. I’ve been doing a great deal of thinking about how to move forward.

Question MarksWith the great, constructive feedback from the October 2009 playtest session of the Moebius Adventures system, it became painfully clear it was time to rethink things. Each player at that session had constructive criticisms of various aspects of the rules, from character generation and presentation to skill resolution and combat. Though we had a good time despite the rules, I was left wondering about the future of the game.

Moebius Adventures was born in the mid-1990s when a friend (Sean Bindel) and I took a hard look at the games we’d been playing.

Like many gamers, we’d played with a number of systems in college and before. We had a great time with a campaign set based loosely on the Temple of Elemental Evil from TSR, but we used the Palladium Fantasy Roleplaying Game as our system. Add in some serious time playing the d6 Star Wars RPG, Call of Cthulhu, Mechwarrior, and even a little Dungeons & Dragons, 2nd Edition, and that about summed it up. And after college, we were playing in a Vampire: The Masquerade game and decided we wanted to get back to the fantasy roots we both started with.

The Moebius Adventures system started out as an exercise in discovering what qualities we wanted to see in a RPG rules system. We modeled it a bit after the Palladium FRPG (1st edition) and Dungeons & Dragons and set to work adding our own spin. The result was first published in 1997 and then in revised form in 2007. And it was the edition from 2007 that we playtested in October of this year.

Though painful, I would say it was incredibly valuable to have seen the game through fresh eyes with this recent playtest session. Almost immediately after, I started working on a slimmed down set of rules that would provide (1) quick character creation, (2) quicker skill and combat resolution, and (3) enough freedom to do all that I was looking at for a cross-genre universal system.

I believe I’ve met that goal and hope to do some playtesting in the next few months as I get more details written up and considered.

My problem now is deciding what to do about this predicament. I have a ton of ideas for free-form magic, super-hero abilities, as well as ways to integrate technology for modern and futuristic settings. And I have three entire settings from which to pull potential setting or adventure products from. But without a simple, consistent, and open system to use, I’m at a bit of an impasse. In my mind, I can’t create system-less modules or settings without having some way of modeling a consistent way to describe NPCs, monsters, items, and so on.

Am I simply over-thinking this? Obviously there are many companies and writers coming up with great RPG materials and I’m not the only one who’s run into this.

Can anyone point out some companies that are doing this already and how they’ve overcome this hurdle (that’s most likely entirely in my head)? Any and all feedback would be greatly appreciated.

Thanks.

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Hey all…

RPG DiceThat’s right… We’re having a playtest in Colorado Springs at Gamer’s Haven tonight from 4pm to 8pm. There’s a bit more information here about this event. There’s a few folks signed up even, which is better than the last time I tried this. :)

Hopefully I’ll get a chance to write up how it goes later in the week!

–Fitz

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Hi all…

It’s time for another episode of the Friday Links! No, we’re not talking about golf here. We may however be talking about chain mail, perhaps a ball and chain, or just another link in the chain… Wow, it just gets worse from there.

Anyhow… Here’s the list of interesting links I found this week while perusing the ‘net…

There were many more great articles this week, but I’m sure there will be just as many next week.

Thanks to all the great article authors on all these wonderful blogs. It’s all great food for thought and my brain is always hungry. :)

Have a great weekend!

–Fitz

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I’ve been a silent member of the community for quite a while now, but now that I’m active again, I thought it would be helpful to re-link to posts from the week that I found thought provoking or useful.

Friday Links

So starting today, I’m starting a “Friday Links” post tradition. This will basically gather all the links I thought were cool from the week and provide a bit of why I thought each was interesting or useful.

First we have “Bringing Back the Magic” from Brandan Landgraff at d20source.com. As someone who’s been investigating how to add more “crunch” to wizards, I have to say I hadn’t thought much about magic items until I read Brandan’s entry. As he says, a +3 flaming sword just doesn’t have much pizazz – “all too often it is easy to think of a magic item as a +3 flaming sword, rather than the legendary fiery blade wielded by the mighty conqueror Hulkgar the Bad during his annexation of the kingdoms of the north”. You can find this great article here.

Next, you have a similar article from the AbstractXP blog… Again, a +3 dagger is just a dagger with a +3, but it could be so much more. It should have a history or at least a name to inspire fear and stories in your enemies and friends. It’s definitely a trap that many D&D players run into as far as magic items – focusing on the properties of the item and not the item as his or her character would perceive it. Yet another area where some “crunch” is needed for better roleplaying. You can read the whole article here.

To change the topic a bit, as a parent I’m often struggling with when to introduce my creative, imaginative daughters (ages 4 and 6) to roleplaying. So I’m always on the lookout for “Gaming as a Parent” types of articles around the blogosphere. I found one on The Escapist this week from WJ Walton titled “Washington Post parenting blog likes D&D”, which led me to a Washington Post article I wouldn’t have read otherwise. And Walton’s conclusion – if “he’s really suggesting that more parents should play RPGs with their kids”? He couldn’t agree more. I hope to join this cadre of gaming Dads soon. :) For the article and the link to the Washington Post article, see here.

Next, we have an article from the gnomes at Gnome Stew. John Arcadian suggests you “Think About Your Game As If It Were a Movie or TV Show.” I have to say, though this isn’t the first article on this theme, it’s one of the best I’ve seen to summarize the various aspects of TV show production that lend themselves to being a GM. I’ve tried this mindset myself from time to time (in the distant past), but never really got the hang of it. With John’s suggestions, maybe I’ll try it again! You can read the article here.

And lastly, I’m always on the lookout for resources. Over at the Game Table Role-Playing Game Blog, Justin Mason has provided a list of 33 free fantasy True-Type Fonts (TTF) that can be used in your own campaigns. There are some great ones here. “Hobbiton Brush Hand” is just beautiful, and I think the capitals for “Neverwinter” would make great flourishes on any page. Thanks Justin for offering these! You can see the article here yourself.

Thanks for all the great posts and I hope to make this a regular column every Friday!

Let me know if you have any suggestions for links and I’ll be sure to include them. Have an awesome weekend!

–Fitz

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Hi all…

RPG Bloggers Network Member 150x150This is probably just the gamer geek in me, but I’m excited to announce that this blog is now part of the RPG Bloggers Network! I want to thank Dave at Critical Hits for adding me to the list.

I’ve been following posts on the network for what seems like years. It’s somewhat surreal to see my last post show up in the list along with all the other great posts that go up every day. :)

Thanks Dave! Looking forward to sharing my own odd perspective on gaming as well as news and info about Moebius Adventures!

–Fitz

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