As GMs, we always have a cast of characters rotating around the PCs to help us tell the story, but sometimes it’s difficult to get NPCs into the story.
Here are ten possible ways to do get your PCs to sit up and take notice…
- Have the NPC collapse just outside the party’s campsite.
- Send the NPC screaming for help in the party’s direction.
- Recruit the NPC to deliver a message or package to the party.
- Find the NPC in a chatty mood on the same road as the party.
- Have the NPC go shopping in the same marketplace as the party.
- Suddenly have the NPC attack the PCs in a case of mistaken identity.
- Send the NPC following the party from place to place.
- Have the NPC flee in terror after seeing the party.
- Send in the NPC to try to sell the party something.
- Have the NPC drop something shiny near the party and walk away.
Obviously there are many other ways to inject a NPC into a campaign, but these are a few to get you thinking along those lines.
Stay tuned for other fun tidbits!
Interested in other fodder for your games? Check out the Moebius Adventures One Spot series today at DriveThruRPG and let us know what you think!
Tags: gamemaster, GMs, inspiration, Non-player character, NPC, NPCs, Parties, Player character, story
With a new online campaign about to start, I thought I’d provide a few tips and hints to get things started for my players.
Top Ten Things to Know About Rivergate
- Rivergate is divided into two major sections by a 20 ft high seawall simply known as “The Wall.” West of the Wall lies Docktown, sometimes called the Darkside because some areas are in perpetual shadow. East of the Wall lies Uptown, which comes to life with the sunrise.
- The Open Market is open sunrise to sunset every day above the Wall but not every merchant may be available every day in the maze of stalls.
- Somehow, the Reeves, the Goons of Docktown, or the sisters at the Temple of the Mother probably know what’s going on or who to ask.
- The Magus will offer you knowledge and/or magic items at a price, but may choose not to help you.
- In case of emergency, the warning bells throughout Rivergate will ring. Bell ringers are stationed throughout the town and will relay the alarm until it is heard Uptown and Docktown.
- The Drunken Demon is Uptown’s least reputable establishment.
- “The Pearly Gale” recently docked and several sailors and passengers disembarked with wild tales of Secundus, the new colony far to the northwest. Some appear haunted by their experiences.
- Uptown, the Rebus Crew has laid claim to a rash of recent burglaries. Reeve Lelas seeks any information that will lead to their eventual arrest.
- Dockmaster Dyn seeks independent help with a small matter of disappearances along the docks.
- Talk of Demons recently has gained the attention of a small contingent of the Order of St. Greggor rumored to be on their way from the Grand Basilica of the Mother in Belan’si far to the southeast.
Beyond that, make sure you grab the main rule book for Warrior, Rogue & Mage from the Stargazer Games site.
Tags: Belan'si, Darkside, Dockmaster Dyn, Docktown, Goons, Grand Basilica, Immortals Wake, Magic, Open Market, Order of St. Greggor, Rebus Crew, Reeves, Revve Lelas, Rivergate, Rogue, Secundus, Sisters, Stargazer Games, Temple of the Mother, The Drunken Demon, The Magus, The Pearly Gale, The Wall, Uptown, Warrior, Warrior Rogue & Mage, WR&M