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Hi there…

Ever since college when I actually started having the extra money to do so, I’ve been drawn to game stores and hunting for unique supplements. Adventures, gazettes, simple collections of maps – each has its own attraction for me. As such, I have ended up with a wide variety of books, pamphlets, and PDFs that each holds a particular fascination.

Open Design’s recent release of Sunken Empires: Treasures and Terrors of the Deep encompasses the perfect storm of history, art, and implementation that makes a supplement not only a useful tool for gamemasters to terrorize their players from time to time but a great read as well. From the forward by David “Zeb” Cook to the chapters on dealing with the deep and its denizens held my attention to the very end, which is a rarity in any supplement.

Beginning with Cook’s introduction – “A History of the Aboleth” – I felt I was being let into a tomb of previously unknown horrors. I honestly can’t recall if I’d heard of the Aboleth as a creature prior to reading Sunken Empires, but now I know it has a place in the occasional nightmare realms players may find born of my own freakishly random firing neurons. The story of how the creature came about provided crucial clues to crafting hooks and monsters without filling in absolutely all the details – leaving the rest to the players encountering such vile critters.

And Brandon Hodge takes things from there, weaving a storyteller’s spell upon the reader and introducing them to the aspects of Atlantis, Lemuria, and Mu from tales both ancient (Plato’s tales of at Atlantis) and relatively recent (H.P. Lovecraft adapting Mu into the Cthulhu mythos). Hodge then takes it a step further to create the lost city of Ankeshel and the modern cities of Upper and Lower Cassadega now exploring the submerged ruins and learning a few of Ankeshel’s mysteries.

After that, he provides all an enterprising GM would need to torture entertain his or her players with hints of powerful artifacts and spells from the distant past just waiting to be discovered by an enterprising band of adventurers. We have the half-merfolk Maerean peoples working both above and below the waters as well as new paths for other races and classes… I was particularly fascinated by the description of how Monks are entranced by undersea ruins – “drawn by the promise of lost knowledge and paths of enlightenment cultivated by ancient civilizations.” I’d not considered monks in that light before and yet I may start doing so…

Chapter 3 provides not only equipment for adventures daring to explore the sunken ruins, but by what they may find. The lure of lost technology provides not only interesting magic items, but the almost Steampunk-influenced weapons of a much more advanced race. And the weapons don’t disappoint… rifles that fire magically-created ice slivers, methods of crowd control, and even a magical/mechanical method of duplicating a Dispel Magic spell. Very creative items indeed.

Spellcasters aren’t forgotten either, with new spells provided for Bards, Clerics, Druids, Sorcerers, Wizards, and even Rangers. The Druid spells provide water-related magical effects such as Barnacle Armor, Wall of Water, and Calm the Waves. I was a bit disappointed by the small number of Ranger spells (there are only two) and wondered if as a GM I might consider creating additional powers for those adventurers used to prowling the underwater wilderness. Of course the Sorcerer/Wizard list was the most impressive, including more than 30 new spells for those classes.

The list of new magic items was definitely fun to peruse… Though I felt like I needed a much bigger bankroll to be wandering the aisles for many of the items costing 10,000 gold pieces or more. Even so, as a fighter who wouldn’t want a heavy steel shield shaped as a writhing squid that 3x a day could try to disarm your enemies!

If you plan on running any adventures in the split city of Cassadega, Chapter 5 is a must read. It provides much needed guidance on how to handle different levels of parties adventuring in or near the sunken ruins. Though that discussion is little more than a page, it provides answers to many of the problems parties may encounter if they are outmatched by the environment they find themselves in. Hodge goes so far as to provide random encounter tables for the coast and the underdeep that would scare the heck out of me as a player. Everything from plant life trying to kill you to a shoggoth waiting to devour you and your party as an hors d’oeuvre.

Lastly, Chapter 6 provides a description of the many critters you may encounter above or below the waves in these areas. Everything from a Bone Crab to a Wharfling Swarm (described as a huge number of hairless underwater raccoons with needle-like teeth) and aquatic variants of other creatures such as a Needlefish Swarm (a variant of Bat Swarm), a Slick (a Black Pudding variant), or a Giant Trilobite (variant of a Giant Centipede). And then of course there’s the Aboleth… I certainly wouldn’t want to encounter one in a dark, submerged alley.

Honestly, I was very impressed by Sunken Empires. It provides enough “crunch” for an enterprising GM to take it and merge it into his or her own game world quite easily. And if done right, a GM would have potentially years of gaming to explore all the dark corners of the Ankeshel ruins. I did find a few typos here and there, but nothing earth shattering that prevented my understanding of the content. And the artwork for the book was amazing from Malcolm McClinton (awesome cover art), Thomas Cole, Hodge himself, Pat Loboyko, and Hugo Solis.

If you’re looking for a new supplement and you think you want your players to get wet, scared, or both – I’d encourage you to check out Sunken Empires from Open Design and Brandon Hodge. Look for it at Paizo Publishing, RPGNow, and Kobold Quarterly!

This article first appeared at BlogCritics.org here.

–Fitz

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Hi all…

As my contribution to the RPG Gamer Network’s Small Press Week, here’s my review of Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1.

small-press-weekAs a lifetime player and gamemaster of tabletop roleplaying games (RPGs), I’m constantly amazed at the amount of passion, knowledge, and depth of other members of this collective of people who play RPGs. There are players that might as well be actors with as deeply as they get immersed in their characters. There are gamemasters (GMs) who know not only the art of story construction, but how to keep campaigns alive for years by constantly changing things up.

And then there are people like me. I straddle between the two camps, or at least try to, gleaning what I can from experts on both sides of the divide. I try my hand at writing roleplaying games, playing myself, and hopefully soon starting to GM again.

So when I come across new resources such as Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1, I am blown away by the creativity and imagination bound up within. There are countless roleplaying blogs now, and Open Game Table aims to collect some of the finest blog articles from 2008. The articles may have been dusted off, edited, and illustrated to make them shinier, but they are the same thoughts that appeared on the internet first.

Jonathan Jacobs runs a blog known as The Core Mechanic and participates in a network of roleplaying bloggers known as the RPG Bloggers Network. And it’s many of the writers from that network that grace the pages of this first volume of what I hope will be many.

Jacobs and the other editors have arranged the book into broad chapters – Play Style, Game Play, Characters & Players, Monsters & NPCs, and so on. Each chapter collects a number of articles on the broad themes for that chapter. I have to say that with the sheer number of authors, pages, articles, and words, there were bound to be a few typos here and there, but they were all extremely minor and never caused any issues.

Some of my favorite content includes:

  • “Giving the Players a Reason to Enjoy the Campaign” by Brandon Daggerhart from Turtles all the Way Down – actually ASK the players about their characters and get them involved in the campaign earlier in a more interactive way.
  • “Extreme Makeover: Tavern Edition” by Stephen Dewey from Musings of the Chatty DM – so you’ve got a ratty old tavern in your campaign… maybe it needs some atmosphere, better descriptions of the food, or a gimmick?
  • “The Adventure Funnel” by Andrew Reyes from I Waste the Buddha with my Crossbow provides a stone simple way to focus your adventure ideas and funnel them into a complete experience – including the idea, obstacles, details, assistance and rewards

This is just a sampling of the many, many great, thought-provoking articles throughout this collection. What’s exciting about this is that it’s just volume 1! The potential is here to produce volumes of this sort of content as long as people are playing roleplaying games and blogging about them.

I have to commend Jacobs and the many authors and editors for putting together such a quality product. Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1 should be on the “want list” of all gamers, whether you’re a player, a GM, or a writer. Order your copy from Lulu today as a hardcopy or PDF or check out RPGNow.com! (Jacobs also let me know that the book was picked up by Studio2Publishing, and is now in retail distribution so you should be able to pick up a copy from your friendly local gaming shop!

–Fitz

p.s. You can also order it from Amazon:

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Hi all…

Thought I’d let those few of you still following Moebius Adventures know that I’m starting work on a book of magic rules for the game.

Moebius Adventures Core Rules Cover Medium VersionIt originally started out as a collection of all the various schools of magic and spells we’d created over the years, but it took a left turn somewhere along the way and now includes much more open-ended rules.

My hope is to post snippets of the book in article form here to encourage feedback and playtesting, and then release the book sometime next year.

So stay tuned!

–Fitz

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Hi all…

I thought I’d post about some of the upcoming projects from Moebius Adventures in the next few months.

The big one is of course Covert Directives (CD). CD is the first world book and supplement to the Core Rules book for the Moebius Adventures Roleplaying Game. CD adds rules and setting for a modern and near-future world. Rules for firearms, bio- and genetic-engineering, vehicles, cybernetics, and so on. It’s a cool mix of James Bond meets the Bionic Woman.

We’re shooting for June 2008 for a release for Covert Directives, so keep an eye out for more information as we get closer.

Beyond that I hope to get out three small projects (50 pages or so) between now and the release of Covert Directives. These include:

  • Blue Steel – A cops and robbers application of the Core Rules book to show how modern weapons work, how to add modern backgrounds, and so on. It also will have an adventure that can be played from either side — from the side of the cops chasing the robbers or the robbers attempting to get the goods and run.
  • Touch of Magic – Adds magic and the fae to the world begun in the Core Rules along with a few new monsters to make things interesting.
  • Killer Moon – A futuristic/space-based addition to the Core Rules book that takes place on a lunar colony plagued with an alien discovered during an excavation. This will add robotics, some advanced weapons, and new alien species to keep things hopping.

So there are things on the horizon!

And as always, I’d love to hear what you think of the Core Rules book — good, bad, or indifferent. Nothing is set in stone. I’m still also working on a way to speed up and streamline character development for rapid play.

Hope you’re enjoying the run up to the end of the year!

Have a great day!

–Fitz

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Hey all!

I just want to take a second to thank Zack Curvin and his folks at OneBookShelf for such an amazing promotion at RPGNow and DriveThruRPG… Courtesy of the ThanksGiveAway promotion (still going on for the rest of the week), more than 1000 copies of the Moebius Adventures Core Rules eBook were downloaded for free. Definitely an unbelievable response.

That coupled with the one Amazon sale of the paperback we had yesterday makes this publishing effort about 1000x more effective at getting the word out about Moebius Adventures games than we were back in 1997 when we sold a single copy of the Age of Phaedrus to a gentleman in England.

Anyone who would like to order a paperback copy of the book can do so via Lulu.com or Amazon. It looks great on my own shelf next to my myriad game books.

Again, I want to thank everybody for the great initial response. I hope the flow continues and folks come back to the Moebius Forums or send e-mail or post reviews on various sites — we want to hear what you have to say!

So thanks and let us know what you think!

–Fitz

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Hi all…

So the great ThanksGiveAway is going gangbusters at RPGNow and DriveThruRPG today… The Moebius Adventures Core Rules book hit an amazing 200+ free downloads after a mere 3.5 hours of being available for download.

I’m hoping that the folks who grabbed the game will have a chance to review it and post their comments and suggestions on the Moebius Adventures forums and elsewhere on the web (RPG.net and GamingReport are both great candidates for posting reviews). We want to know what you think about the game — good, bad, or otherwise.

So have a great week and let us know what you think!

Thanks!

–Fitz

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Hi all!

Great news! The Moebius Adventures Core Rules book is available for purchase in both softcover and eBook formats on Monday, November 12, almost three weeks ahead of schedule!

To purchase the softcover book for $24.95 + shipping, go to the Moebius Adventures Lulu storefront.

To purchase the eBook for $10.95, go to RPGNow.com or DriveThruRPG.com.

And to help celebrate the ThanksGiveAway promotion from OneBookShelf, the eBook will be available for free for one day – Monday, November 12, from RPGNow and DriveThruRPG.

Please help us celebrate the release of the first Moebius Adventures book!

Thanks for your support!

–Fitz

Moebius Adventures Core Rules Cover Mini Version

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Hi all…

I just wanted to thank everyone for the great response to the Sample Adventure I published back on October 25. In 8 days, it’s been downloaded more than 50 times from RPGNow and DriveThruRPG!

That’s a great response for a little unknown company like Moebius Adventures!

I hope that the response is even 1/10th as great when the Core Rules book is released in a few weeks. We may even be able to release it early if all goes well with Lulu!

So thanks again for the great response and thanks to Zack and the rest of the OneBookShelf folks who helped with the distribution process!

And if you’re one of the 50+ folks who have grabbed the Sample Adventure, let us know what you think! Drop us an e-mail at info@moebiusadventures.com or post a message on the forum!

Have a great weekend!

–Fitz

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Hi all…

Thought I’d reveal the cover for the Moebius Adventures Core Rules book!

Moebius Adventures Core Rules Cover Medium Version

I just want to thank Jason Adams, the artist who did the awesome picture on the cover. He did an amazing job!

I’ve ordered a pre-press version of the book today to make sure that everything is copacetic, but I hope to announce the book is ready for purchase by the end of November!

Thanks for everyone’s support!

–Fitz

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Hi all!

The Moebius Adventures Core Rules book will be released by the end of November into the wild. Who will capture this beast? Playtesters around the world are providing their comments for consideration… The Rogue Artist is putting the final touches on the cover… And soon it will all be handed off to Lulu for publishing.

A monumental first step for Moebius Adventures’ resurrection! Like a Phoenix from the ashes, we hope this book will fly!

More coming soon, including pricing, a sample of the cover, and how to get your hands on the book.

Readers of the blog or forums, if they register, will get a discount on their first purchase!

Thanks!

–Fitz

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