RPG Blog Carnival: Life and Death in RPGs… – Pt. 1 – Life
This month's RPG Blog Carnival topic is Life and Death in RPGs (see here for…
Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to ask why it’s there. Was it designed to be used once or very rarely? Was it intended to be used frequently? Was it meant to be left open and only closed on rare occasions? Was it made as a distraction?
We start by deciding whether the door was meant to keep things in or keep things out. That particular fact has all sorts of interesting effects on story and encounter design. Depending on which case is applicable, the door may be more or less secure on the side the PCs start on. And if they close it behind them, what happens?
To do this, we flip a coin or roll your favorite die to determine odd or even. If it’s heads or odd, the door was meant to keep something in. If it was tails or odd, it was meant to keep something out.
Once you know why a door was put in, you can focus on what it was meant to keep in or out. Was it purely for security reasons? To lock something or someone in a cell or keep someone outside the front door? Or was it merely to confuse or entertain? Perhaps there’s an entire hallway of doors exactly the same and only one or two really open?
Pull out a d10 and roll here:
We can come up with a few examples right away…
This is just the first step in figuring out the story behind your door… Who knows what the other steps might bring?