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“Iām not sure whether a set of systemless world supplements would be useful enough on their own. ”
That’s worth exploring a little further. What would make them useful to you? Do they require coupling with crunch for them to be useful for you? What aspect(s) about world creation do you love doing most?
Johnn´s last [type] ..Issue 504 Heists and Haunted Houses-
“Most GMs I know are looking for easy-to-integrate supplements that can be dropped into their worlds/systems/campaigns easily ā which would mean customizing for a particular system….What I love about world creation is the backgrounds”
How could you work it so a world is portable to multiple game systems or editions? What would that look like for GMs of various systems? How could that work from a development standpoint?
What I am getting at is the best products solve problems gamers currently have. We gamers do not need yet another game world.
Not unless there’s something special about it.For example, I believe gaming within the same world for a long time is ideal. You develop an incredible amount of detail and flavour with your group as the years go by.
But a problem is game worlds expire as new editions of system come out or I switch to a new system (D&D to GURPS, for example).
However, independent of system, there are many world details useful to GMs of any system or edition (within the same genre).
That gives you, perhaps, three types of info:
Universal
System specific (i.e. D&Disms vs. GURPS-isms)
System version specific (i.e. D&D 3.5 vs. 4)Can you scheme up a way to create a game world that does not expire easily? One that you can migrate easily between systems and/or editions?
You could call it “Edition Proof” or something like that.
And you are right – if you build it, they will not just come. That’s what marketing is for.
But before the promotion, you should develop something that solves a problem. Often, solving a problem you have is the best start, because others likely face the same issue.
An Edition Proof Game World, perhaps delivered via a blog like DungeonADay.com, might be the answer. It might not. Problems that are not easy to solve are likely to make you more friends (and customers) though.
My main point is not pitching you the idea of an edition proof game world, but the process. Figure out where your passion for gaming lies. Marry that with a solution to some tricky problem. Then execute and bring your solution to the market.
Johnn´s last [type] ..Issue 504 Heists and Haunted Houses
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If you could do anything (RPG related) and it could not fail, what would you do?
Johnn´s last [type] ..Issue 504 Heists and Haunted Houses









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