How do you make module-driven games seem less railroaded?
May 24, 2010 in Advice, GMing, Seeking Feedback by Fitz | No comments
Welcome back!
Hi all…
Yes, it seems that nearly every time I post anything these days, it’s asking a question. But before I ask, let me provide some context…
We have a very small group (currently 2 or 3 players depending on the week and a GM) playing a D&D 3.5e adventure set in one of the Paizo Pathfinder adventures (Second Darkness). The GM (Mike) and I have been discussing the fact that, like every other module-driven adventure either of us has played or run, it seems very linear. And, dare I say it, a bit boring for those of us playing who prefer story and emotional depth over combat.
Sure there are a few mysteries left. We only play once a month or so and sometimes not even that, so getting through significant parts of the adventure is iffy at best. And it probably doesn’t help that the two PCs in our group that are supposed to know and like each other are drifting apart (but that’s a tale for another day), so that’s not helping us move forward much either.
But here’s the issue… if the GM lacks the time to spin off his own ideas to make the setting more lively and engaging for the PCs and the PCs can’t stay together, how do we make the game more enjoyable across the board?
I suspect that if Mike as GM can find some nuggets of creativity in the module to build on, that’s one way to do it. And as a player, I can try and invest myself more in the world as well – perhaps going so far as to define NPC “friends” he may have met during spelunking beneath the city, in the wilds, or while avoiding the less natural parts of town (he’s a druid who’s probably swinging from neutral good to true neutral soon after some experiences he’s had in the campaign).
What do you do, as a player or GM, to make campaigns based around pre-written modules seem more lively? Or what do you do to revive fading campaigns when the enthusiasm starts to die?
Mike and I are both curious what others who have faced similar issues have done to help the situation… And not just what worked, but what didn’t… So we don’t unwittingly step in land mines trying something that probably was a bad idea from the get-go.
Any and all feedback would be greatly appreciated. I’ll try and sum it up in a separate post so others can benefit from the combined wisdom.
Thanks!
–Fitz
Related articles by Zemanta
- From One Path To Many from Reviews from R’lyeh (rlyehreviews.blogspot.com)
- Improvising Around a Railroad from The RPG Corner (shirosrpg.blogspot.com)
- I Took The Railroad To The Sandbox And Told A Great Story from Dungeon’s Master (dungeonsmaster.com)
- The Social Side of DMing (dungeonmastering.com)
Related posts:
Tags: campaign, characters, Dungeons & Dragons, Fantasy, Game, GM, GMing, help, modules, Non-player character, NPCs, Paizo Publishing, Player character, playing, Roleplaying, RPG, Seeking Feedback
Moebius Adventures News
Subscribe to RSS!
Other Related Posts…
- Who has the power in a game?
- Player-Character Bonds… How do YOU find an emotional bond with your character?
- Moral and Ethical Ambiguity, Part 1 of 4 – Intro
- Friday Links for October 9, 2009 (a day early)
- Open-Ended Campaigns: Sandbox Trouble
Related posts brought to you by Yet Another Related Posts Plugin.
My Google Buzz Feed
- Buzz by Brian Fitzpatrick from Twitter September 8, 2010lairofgrnknight: The Joy of Tech comic... The Walking Dead-to-the-world. http://bit.ly/9mwp37 […]
- Buzz by Brian Fitzpatrick from Lair of the Green Knight September 8, 2010Book Review: The Thyssen Affair by Mozelle Richardson - Hi all… In the mid-80s, I started reading quite a bit of spy novels set during the Cold War. The detente between Russia and the United States echoed in much of the literature of the time, from the... […]
- Buzz by Brian Fitzpatrick from Lair of the Green Knight September 7, 2010Book Giveaway: Serpent Moon by C.T. Adams & Cathy Clamp - On behalf of Tor Books, I have a copy of Serpent Moon by C.T. Adams & Cathy Clamp to send to one lucky winner! Unfortunately, because of my limited shipping budget, I can only offer this to United... […]
- Buzz by Brian Fitzpatrick from Buzz September 7, 2010Is it me or is this just about every frigging planning meeting I've ever been in... Two groups square off for a battle, a third rolls through and kills 'em both... […]
- Buzz by Brian Fitzpatrick from Lair of the Green Knight September 6, 2010DVD Review: Tom and Jerry Meet Sherlock Holmes - Hi! As a fan of the classic Tom and Jerry cartoons from MGM in the 1940s and ’50s, I’ve often been disappointed in recent attempts to revitalize the series. Somehow shows like Tom and Jerry Kids in... […]

![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_c.png?x-id=98820979-16be-4d79-94cf-1cb020735749)







No comments
Comments feed for this article
Trackback link: http://blog2.moebiusadventures.com/2010/05/24/how-do-you-make-module-driven-games-seem-less-railroaded/trackback/