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If I am going to purchase or invest time in someone else’s setting, I generally look for the following:
1) Ease of immersion – While the Talislanta setting (Originally from Bard Games) is fascinating, it is weird and while I may take the time to learn enough about it, many casual players may not. The Atlantean World (Also from Bard Games) is essentially, this world in mythical times is infinitely easier to immerse oneself in.
2) Hooks – Little open ended links that can be used to entice adventurers to investigate or otherwise serve as the tip-of-the-iceberg or backstory to a larger situation. The original Forgotten Realms boxed set did this extremely well (TSR).
3) Open Space – I like some room to manuever and be creative. If each and every structure and resident of a world is definited and catalogued, some of the magic can be lost. Also, the presence of a large body of canon material can set assumptions for players who are familiar with it….The later Forgotten Realms products have this issue…..as does roleplaying in Third Age Middle-Earth (The Fourth Age opens right up though with lots of new unknowns).
Hope this is helpful,
~AoB
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As it’s way past my bedtime, so I can’t offer much. However, in any setting there needs to be room for conflict. Fear of the unknown is even better.
Sorry, bedtime.
-Tourq
.-= Tourq´s last blog ..Gaming Tools, #4 =-.


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