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“You can also try to enforce encumbrance rules, but that’s a lot of effort on the DM’s part”
I would be tempted to turn that on its head. Use the annoying maths as a soft punishment. If the players want to pick up everything, tell them they can – but first they must work out the encumbrance and show the results to the DM. While they are doing that the DM can have a nice break or prepare the much more interesting next section (perhaps occasionally muttering things like “cool!” to herself).
Once they get back to a merchant make them work out the value. Also tell them the merchant doesn’t want all of it.
If this works then the players will start to avoid mass looting because it is boring for them and their time is better spent elsewhere – having adventures.
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Honestly, the best solution is to point out to the players, “Hey, the cops will come after you for this sort of thing.” It’s not that hard a concept for most folks to grasp
Are they properly fencing the loot? If they hang on to it, they run the risk of “locate object” spells tracking them down. If they try to sell it on the street, they’ll be arrested for possession of stolen goods. So just what does happen to all this stuff they’re taking?
You can also try to enforce encumbrance rules, but that’s a lot of effort on the DM’s part. Your best bet, honestly, is to explain the situation to the players, and then play true to the setting.
.-= Brian´s last blog ..Honey Cakes for Cerberus =-. -
I’ve actually encouraged this in my current party – they’re in a post-apoc setting and their town has scant resources, so every scrap of usable material they can bring back pulls the town further back from the edge. But since we keep track of encumbrance (sort of) they do have to prioritize. It’s a bit like a fun mini-game. But then, there isn’t much loot to be had in this setting, so going Monty Haul isn’t a problem.


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