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	<title>Comments on: How do you perfect the craft of GMing or adventure writing?</title>
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	<link>http://blog2.moebiusadventures.com/2009/12/17/how-do-you-perfect-the-craft-of-gming-or-adventure-writing/</link>
	<description>Welcome to Infinite Worlds...</description>
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		<title>By: Fitz</title>
		<link>http://blog2.moebiusadventures.com/2009/12/17/how-do-you-perfect-the-craft-of-gming-or-adventure-writing/comment-page-1/#comment-835</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Fri, 18 Dec 2009 17:03:40 +0000</pubDate>
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		<description>@TarISS - Very true. I hadn&#039;t quite thought of it in those terms. Thanks for the observation!</description>
		<content:encoded><![CDATA[<p>@TarISS &#8211; Very true. I hadn&#8217;t quite thought of it in those terms. Thanks for the observation!</p>
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		<title>By: TarlSS</title>
		<link>http://blog2.moebiusadventures.com/2009/12/17/how-do-you-perfect-the-craft-of-gming-or-adventure-writing/comment-page-1/#comment-834</link>
		<dc:creator>TarlSS</dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:58:23 +0000</pubDate>
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		<description>I think in this case, tackling technical challenges is more applicable if we talk about the crunch and rules of the game. John Lasseter talks about making computer generated movies, in that case, computers is the applicable technology. Here, rules and systems are the applicable technology.</description>
		<content:encoded><![CDATA[<p>I think in this case, tackling technical challenges is more applicable if we talk about the crunch and rules of the game. John Lasseter talks about making computer generated movies, in that case, computers is the applicable technology. Here, rules and systems are the applicable technology.</p>
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