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First off, thanks for the comment and ping back over at KORE RPG.
As for playability, I agree that the general notion of playing the benevolent side of clerics or paladins isn’t a very fulfilling role. One can only garner a limited amount of play out helping the sick and the dying. After a few game sessions, during the down times, it’ll just be accepted that’s what the character is going to do. Something overt in the campaign needs to be in the game to make it a note worthy task.
Apparently, I’m of an opinion on the topic that isn’t common. A game with active, vying gods could catapult the game play of the religious oriented classes upward. Consider a world where gods derive power, in part, from the number of believers and followers. Now battles will ensue to convert the unbelievers, destroy the opposing god’s followers, etc. If one god could eliminate another through the actions of his devoted and gain additional power, what would happen?
I can see a few of my players being on the malevolent side in such a setting. Yet its not uncommon for the benevolent to become malevolent when their faith, power and lives are stake.
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As for the malevolent vs. benevolent… that’s where people get hung up on the crazy idea of an Alignment being all inclusive. Another topic for another time but suffice to say even the most law abiding, generous individuals can be pushed into action they would never consider under the right circumstances. Nudging a character into choosing actions outside of their view of morality could happen easily in such a world. Doing so would invoke the RP in RPG. It has the potential to be a thing of beauty.
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In my case I make religion a bigger deal, but the rules for miracles were substantially altered to make focusing on priestly duties (not mobile mash) the default behaviour.
http://zzarchov.blogspot.com/2009/06/there-is-candy-at-bottom-of-this-post.html
.-= Zzarchov´s last blog ..Project Xenophon =-. -
I have to have a really clear idea of a faithful character (cleric/paladin/whatever) before I am comfortable playing such a character. But when I have a strong vision of such a character, they have been a lot of fun to play.
It depends on what the players want out of a campaign. While religion is always a subtext to my campaign worlds, it usually only plays a major role if the players want it too.
.-= Sean Holland´s last blog ..Through the Lens of History 3 – Winter Festivals of Old Europe =-.


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