Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions
October 22, 2009 in Articles, GMing, Inspiration, Rules by Fitz | No comments
Welcome back!
So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures. Again, this is totally portable and could be used with any system I think.
But does it work? The jury’s still out. Ultimately, this may not be a usable alignment system. But it provides some interesting flexibility that the traditional good/evil scheme may not. If nothing else, perhaps it offers some methods for fleshing out characters in addition to a traditional good/evil alignment.
I think that new players should focus on the basic alignment grid of Good, Neutral, and Evil. But more advanced players may want a bit more play in how they approach decisions for their characters in a given world.
When conflicts arise between different levels of morality, it definitely gets interesting.
Let’s say that someone is trapped in a burning building and your character has enough time to safely extract the individual from harm. A character with a light moral alignment (+6 to +10) would save the individual, since Man is more important than Nature (in order of moral codes). A character with a gray moral alignment (-5 to +5) may or may not aid the trapped person. Is the person a friend? Would there be a possibility of a reward? These things may tip the scale one way or another. A character with a dark moral alignment (-6 to -10) might have started the fire or help the fire burn other nearby buildings. Maybe they consider cities dirty, unnatural structures and seek to, like Nature, clear the area for new growth.
Considering these qualities of Morality and Virtue provide some interesting insights into how our characters deal with the world around them and the people in it.
Hopefully I haven’t put anyone to sleep with this series. I think it’s philosophically interesting to approach roleplaying from more abstract ways than the old “good vs. evil” scheme.
Thanks for your time!
–Fitz
Related articles by Zemanta
- [AD&D1e] Three-Teeth the Zealous, Half-Orc Cleric/Assassin from A character for every game (rpgcharacters.wordpress.com)
- PC Wrecking Balls from Gothridge Manor (gothridgemanor.blogspot.com)
- Dungeon: The Chaos Scar from Points of Light (daegames.blogspot.com)
- Do You Do It Alone Or In A Group? (gnomestew.com)
- All Men Are Created Equal… Except the Revenant from Dungeon’s Master (dungeonsmaster.com)
- Pathfinder: Character Creation from Ravenous Role Playing (ravenousrpg.com)
- Raise your game’s stakes with a rival party from The RPG Athenaeum (rpgathenaeum.wordpress.com)
- Moral and Ethical Ambiguity, Part 1 of 4 – Intro (moebiusadventures.com)
- Moral and Ethical Ambiguity, Part 2 of 4 – Morality (moebiusadventures.com)
- Dancing with the Dark from Evil Machinations (rpggm.com)
- Dragon Age’s moral choices will be ‘aggressively grey’ (destructoid.com)
- Spoon-Fed Morality (andrewsullivan.theatlantic.com)
Related posts:
Tags: Alignment, Evil, Games, Light, Magic, Moebius Adventures, morality, Nature, Player character, Religion and Spirituality, Roleplaying, RPGs, Video Games, virtue
Moebius Adventures News
Subscribe to RSS!
RPG Bloggers
Other Related Posts…
- Moral and Ethical Ambiguity, Part 2 of 4 – Morality
- Moral and Ethical Ambiguity, Part 1 of 4 – Intro
- Moral and Ethical Ambiguity, Part 3 of 4 – Virtue
- Open-Ended Campaigns: Sandbox Trouble
- Elemental Appearance – Should it depend on the environment?
Related posts brought to you by Yet Another Related Posts Plugin.
My Google Buzz Feed
- Buzz by Brian Fitzpatrick from Twitter November 10, 2011lairofgrnknight: Supplement Review: Divine Favor: The Druid by Stefen Styrsky from Open Design http://t.co/Lacmb6vn #rpg […]
- Buzz by Brian Fitzpatrick from Game Knight Reviews November 10, 2011Supplement Review: Divine Favor: The Druid by Stefen Styrsky from Open Design - Druids. I tried to play one in the last D&D 3.5e campaign I was in, but it never clicked with me. I couldn’t shake the feeling that a druid should be more of a solitary “keeper of the grove” kind of... […]
- Buzz by Brian Fitzpatrick from posterous.com November 9, 2011Some recent stuffed animals that found their way down the stairs...: See the full gallery on Posterous […]
- Buzz by Brian Fitzpatrick from Twitter November 9, 2011lairofgrnknight: The Gassy Gnoll: Bits of Paper http://t.co/TJy7Zctt #rpg […]
- Buzz by Brian Fitzpatrick from Game Knight Reviews November 9, 2011The Gassy Gnoll: Bits of Paper - This Gassy Gnoll is an old fashioned kind of gnoll combined chimera-style with a technologist. It’s an odd combination, let me tell you. (Gnoll hair is greasy and it smudges up my phone and iPad... […]
Categories
Archives
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- August 2008
- February 2008
- December 2007
- November 2007
- October 2007
- September 2007

![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_c.png?x-id=de774fb6-4318-42a9-bf46-80ec13ff2042)






No comments
Comments feed for this article
Trackback link: http://blog2.moebiusadventures.com/2009/10/22/moral-and-ethical-ambiguity-part-4-of-4-conclusions/trackback/