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I made this a separate comment from my previous one because this has less to do with Fitz’s question about bonding with your character and to do with the story element that Fitz found very interesting.
I’m the GM of the campaign that Fitz mentioned. While I only ever got a vague notion of what I was doing with that thread I introduced from the get go …. it served its purpose admirably.
It gave the party a common bonding element within the first session despite the fact that they all came from a common environment in the backstory. It made the characters unique from a majority of the population. It introduced themes that I thought would be important for the campaign (although I didn’t get far enough with those themes). And it started the first session with enough of a bang that it felt distinct (at least for me) from games that I been involved with in the past.
When we determined at dinner during our last session that we were going to wrap up the campaign in a bit under 3 hours to put on-hold, referencing this initial event served as the anchor for giving myself a ton of options if we ever decide to resume this campaign.
So for an idea that I never fully explored to its vast potential, I thought it did an amazing job of what it did do for the campaign.
(The idea itself is a bit long-winded for a comment, so if enough people are interested, maybe Fitz will have me post it as a blog comment here.)
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I seem to follow a combination of the things mentioned on here. I’ll come up with either part of a personality or usually some pivota background event that leads to a certain point and then wait to see the voice that emerges from actions and dialog to see where the character is going over the first few sessions.
The less I know a world, the more likely the character will sound very bland until I get a feel for what is going on.
In a couple of characters cases, the character idea was just simple a slogan they used.
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I try to look for the central idea of the character as I am getting them ready for play, something that make me interested in playing them. Now, what interests me when I create the character may not be what makes me bond with them in play.
For example, in one campaign I played an escaped slave who became a priest. My initial thoughts about him were to play up the anti-slavery angle but he developed much more into a theologian and religious scholar who attacked slavery through doctrine rather than directly.
But I think the core is building one or more major points that really interest you in the character and then seeing how those hook into the campaign (and being willing to let them evolve with the game and other characters).
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I do it in two steps. I create one feature or background hook for the character that I really can connect with, and then spend some time brainstorming about that feature, so that I get very comfortable with it.
I use that hook to get into the first few sessions. By that time, I have had time to play him and have had some reactions to the world. I use those experiences to expand the character and create the final bond.
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During character creation. I tend to play in the kinds of games that require some kind of background and somewhat comprehensive crunch work to create a character, so I tend to bond with them as I am carefully putting them together. This is also why I tend to despise games that have both really thorough character creation and high character mortality.
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I find that I don’t bond with my character until 2-3 sessions into the campaign. It’s not until then do I really find the “flavor” of how I want to run the character (or how he demands to be run as is often the case.) Once I’ve gotten into the flow of the character, that’s when I start to get into them and bond with them.

The issue was that I just never bonded with the character. Whether it was my understanding of the setting, or the background I’d chosen, or some other hidden factor, I really don’t know. But the emotional bond just wasn’t there.![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_c.png?x-id=ec974c3e-540a-4ac7-9864-72e69eb44954)


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