Looking for Feedback on Sample Adventure
Hi all... I'm posting the current draft of the Sample Adventure chapter from the Moebius…
Funny little story…
This past weekend, the gaming group I’ve been playing with decided it was time to put the sandbox campaign we’d been playing on hold and start something new in November. At the heart of the decision was the fact that the campaign just never “clicked” for everybody involved (two players and the GM). And I have to say that some of that lack of “clicking” was definitely my own problem.
The issue was that I just never bonded with the character. Whether it was my understanding of the setting, or the background I’d chosen, or some other hidden factor, I really don’t know. But the emotional bond just wasn’t there.
What was funny to me was that the GM had created a story early in the campaign that I really attached myself to. My emotional bond was to that story – not to my character or the world – but this small thread that even the GM mentioned he had no idea what he was going to do with.
For the next campaign with this group, I not only have to find a solid character concept that works in a party setting – but I really have to focus on finding an emotional bond with the character. Without that connection, I might as well be simply playing a board game and moving a piece around on a game board.
So here’s my question… What are the different ways YOU find to bond with a character? If you don’t find that bond immediately, what do you do? I’m curious and would love to learn from the collective wisdom of the community.