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	<title>Comments on: Medicine and Healing rules &#8211; to include or not include Poison!</title>
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		<title>By: Fitz</title>
		<link>http://blog2.moebiusadventures.com/2007/09/02/medicine-and-healing-rules-to-include-or-not-include-poison/comment-page-1/#comment-2</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Wed, 05 Sep 2007 16:40:33 +0000</pubDate>
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		<description>Comment from Mike submitted by the mailing list:

I think you would probably be better off rolling Healing &amp; Medicine into one of the already existing chapters ... either the general rules or perhaps combat since there aren&#039;t a lot of times outside of results from combat that people tend to need to be healed.

I&#039;m not sure if there would be a consensus out there, but it might be worthwhile to check what the major rpg systems out there decided in that regards.  I think (although I don&#039;t have the books handy to look at the moment while I&#039;m at work) that d&amp;d 3.5 put the basic healing concepts in the combat section of the Player&#039;s Handbook.

At least it might indicate what sort of conventions new players might be expecting in that regards.

Mike</description>
		<content:encoded><![CDATA[<p>Comment from Mike submitted by the mailing list:</p>
<p>I think you would probably be better off rolling Healing &#038; Medicine into one of the already existing chapters &#8230; either the general rules or perhaps combat since there aren&#8217;t a lot of times outside of results from combat that people tend to need to be healed.</p>
<p>I&#8217;m not sure if there would be a consensus out there, but it might be worthwhile to check what the major rpg systems out there decided in that regards.  I think (although I don&#8217;t have the books handy to look at the moment while I&#8217;m at work) that d&#038;d 3.5 put the basic healing concepts in the combat section of the Player&#8217;s Handbook.</p>
<p>At least it might indicate what sort of conventions new players might be expecting in that regards.</p>
<p>Mike</p>
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